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The European Virtual Reality Tour has started!

The European Virtual Reality Tour has started!

EuroVR Association is co-funding an important initiative: the VR Tour. Organized by Laval Virtual, the tour is scheduled to visit the various actors operating in the fields of Virtual and Augmented Reality in all Europe.

The aim of this initiative is to build and enhance the relations among the actors and to consolidate the EuroVR network. The result of the Tour will lead to a map of the various actors operating in VR, AR, 3D and other related fields and areas of expertise.

It is therefore very important that EuroVR Members proactively support the VR Tour in each of its stops with some local resources. Members who want to contribute on specific stops can contact Laval Virtual organizers:

You can follow periodical updates of the VR Tour following EuroVR’s social media channels (Facebook, Twitter and LinkedIn) and support the spreading of social materials using the hashtag #EuropeVRt.

Map of the VR Tour Europe

VR Tour

The tour is scheduled to visit:

  • October 26, 27: Amsterdam (Netherlands) – VR Days.
  • October 30, 31 : Brussels (Belgium)
  • November 2nd : Charleroi (Belgium)
  • November 3rd : Liège (Belgium)
  • November 6th : Aachen (Germany)
  • November 7th : Cologne (Germany)
  • November 8th : Düsseldorf (Germany)
  • November 9th : Bremen (Germany)
  • November 10th : Hamburg (Germany)

After the third week, the program may be subjected to slight changes (so stay tuned for further updates).

  • Week of November 13 to 17 : Denmark (Copenhagen, Aarhus, Aalborg), Sweden (Malmö, Gothenburg), Norway (Oslo).
  • Week of November 20 to 24 : Norway (Oslo, Bergen), Sweden (Vasteras, Stockholm) and Finland (Turku, Tampere, Helsinki).
  • Week of November 27 to December 1 : Estonia (Tartu,Tallinn), Latvia (Valmiera, Riga), Lithuania (Vilnius, Kaunas).
  • Week of December 4 to 8 : Poland (Warsaw, Poznan, Krakow), Germany (Berlin, Dresden).
  • Week of December 11 to 15 : Czech Republic (Prague), Austria (Vienna), Slovakia (Bratislava, Kosice).
  • Week of December 18 to 21 : Hungary (Budapest), Slovenia (Ljubljana, Koper), Italy (Trieste).

Visit EuroVR Social media Channel:

EuroVR President at AVRA Days Skolkovo

EuroVR President Marco Sacco has been invited to present the EuroVR Association during the Russian event “AVRA Days Skolkovo”.

Taking place on October 24th 2017 in Moscow, the conference AVRA DAYS Skolkovo will show the possibilities of AR / VR-technologies for solving business problems and integration into business processes and to have a talk about the efficiency of technology implementation.

Read more

IEEEVR 2018, Reutlingen, 18 – 22 Mar, 2018: Call for Papers

Since 1993, the IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments. This year VR and 3DUI have been merged into a single IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.

TYPES OF CONTRIBUTIONS

IEEE VR 2018 features two categories of submissions: (i) VR Papers, and (ii) VR Notes. Both categories have their own program committees, submission processes, and review processes.

  • VR Papers: Submissions to this category should be 8–10 pages in length, and should contain substantial scientific contributions to the field of VR and 3D user interfaces, and when appropriate provide complete and substantial support for results and conclusions. All accepted VR Paper submissions will automatically be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG) and will also include an oral presentation at IEEE VR.
  • VR Notes: Submissions to this category should be 4–8 pages in length, and would typically reflect a more narrow (yet still significant) scope of contribution than VR Papers. VR Notes are not expected to cover all aspects of a typical journal article, instead they may cover one or two specific areas in depth, or relatively early work. The submission deadline for VR Notes will be after the notification for VR Papers submissions. All accepted VR Notes submissions will also include an oral presentation at IEEE VR.

TOPICS OF INTEREST

IEEE VR 2018 seeks original, high-quality research, application and systems papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces (3DUIs). Topics of interest include, but are not limited to:

  • Tracking and sensing
  • Input devices for VR/AR/MR
  • Advanced display technology
  • Immersive projection technology
  • Haptics, audio, and other non-visual interfaces
  • Modeling and simulation
  • Computer graphics techniques for VR/AR/MR
  • Virtual humans and avatars
  • Multi-user and distributed VR/AR/MR
  • VR systems and toolkits
  • Locomotion and navigation in virtual environments
  • User studies and evaluation
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Applications of VR/AR/MR
  • Ethical issues in VR/AR/MR
  • Interactive storytelling in 360° videos
  • 3D interaction for VR/AR/MR
  • 3DUI metaphors for VR/AR/MR
  • Mobile, Desktop or Hybrid 3DUIs
  • Non-fatiguing 3DUIs
  • Evaluation methods for 3DUIs
  • Empirical studies of 3DUIs
  • Applications of 3DUIs: Games, entertainment, CAD, education, etc.

SUBMISSION DEADLINES

Each deadline is 23:59:59 AoE (Anywhere on Earth) == GMT/UTC-12:00 on the stated day, no matter where the submitter is located.

The submission deadlines will be strictly enforced. Requests for extensions will not be honoured

September 4, 2017: Paper abstracts due (REQUIRED)
September 11, 2017: Paper submissions due
November 8, 2017: Notification of results of first review cycle
December 8, 2017: Revised paper submission due for second review cycle
December 20, 2017: Final notification for second review cycle
January 8, 2018: Camera-ready material due

Paper abstracts and complete papers must be submitted electronically through the online submission system: http://new.precisionconference.com/vr

All papers should be formatted using the IEEE Computer Society format described at http://junctionpublishing.org/vgtc/Tasks/camera.html

For index terms, please use the descriptors from the ACM Computing Classification System, located at http://www.acm.org/class

For more information, please contact the Program Chairs (programchairs2018 [at] ieeevr.org):

  • Kiyoshi Kiyokawa, NAIST, JP
  • Frank Steinicke, University of Hamburg, GER
  • Bruce Thomas, University of South Australia, AUS
  • Greg Welch, University of Central Florida, USA

Call for AR/VR Large initiative

The EuroVR President’s Open Letter to all the VR & AR Stakeholders:


Dear “Interested Stakeholders”
,

The European Association for Virtual Reality and Augmented Reality (EuroVR) jointly with NEM (New European Media) platform is shaping a large initiative (Think Virtual) in order to support the future development of AR/VR and its application.

The process is as follow: Read more

Sónar+D Conference partnership with EuroVR

EuroVR is glad to announce a partnership with Sónar+D Conference, an international event covering digital transformation of the creative industry – involving also Virtual and Augmented Reality.

Members of the Association can benefit of:

Read more

Virtual Reality: Research Interns – Bosch Human Machine Interaction team, California

Virtual Reality Research Interns

Bosch Human Machine Interaction team, Palo Alto, California, U.S.A.

Duration: 3 – 12 months
Start Date: As soon as possible
Degree Level: Masters or Ph.D. – Must be a current student or recent graduate (less than 1 year)
Major(s): Computer Science or related fields

Tasks & Responsibilities:

  • Conduct advanced research and engineering in the area of virtual reality, e.g. robust hand tracking, multi-modal interaction in immersive virtual environment, and HMD calibration.
  • Apply research results to real-world cases with high quality implementation.
  • Integrate the resulting system/software into existing Bosch platform.
  • Summarize research findings in high-quality paper and patent submissions.

Qualifications:

  • Strong background in virtual/mixed reality, computer vision, machine learning and related fields
  • Proficient with multiple languages and libraries (C++, OpenGL, OpenCV, Unity3D, etc.).
  • Strong research and problem solving skills.
  • Good communication, teamwork and technical writing skills.

Desired Skills (not required):

  • Publication record in top venues (CVPR/ISMAR/IEEEVR/VRST/CHI/SIGGRAPH, etc.).
  • Experience with hand tracking and gesture recognition with commodity RGB/RGB-D cameras.
  • Experience with multi-modal interaction technology for VR application.
  • Experience with HMD calibration.

How to apply:

Please email your resume to rbvisualcomp@gmail.com with prefix “[VR Research Intern 2017]” in the subject/title.

Further information:

For further information on this position, see http://www.bosch.us/content/language1/html/15320.htm

 

Events

AVRA Days Skolkovo

The conference focuses on the using of Augmented and Virtual reality technologies in business. The event is organized by the Association of Augmented and Virtual Reality (AVRA) and the innovative Skolkovo Technopark. AVRA Association CIS is the non-profit organization of leading AR/VR Russian-speaking countries.

INNOVATE 2017

INNOVATE 2017 is the UK’s flagship annual innovation conference and
exhibition, this year being held in the UK’s second city, Birmingham. The event will cover a wide range of the most exciting and promising technologies, markets and applications. From automotive to aerospace and energy to electronics.

25th IEEE Conference on Virtual Reality and 3D User Interfaces, Reutlingen, Germany

Since 1993, the IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments. This year VR and 3DUI have been merged into a single IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR. For more information visit: http://ieeevr.org/2018/

EuroVR 2017, Laval, France

After Bremen (2014), Lecco (2015) and Athens (2016), we are pleased to announce that EuroVR 2017 will take place at the Laval Virtual Center, France. The new building of the Laval Virtual organization, within the French city is internationally-renowned for its annual exhibition on Virtual and Augmented technologies, but also for its industrial park of SMEs which act within VR and MR technological field. This venue should be ideal for industries and SMEs, from end users up-to-providers of VR and MR technologies, to understand better the EuroVR association spirit and its activities.

The focus the EuroVR conferences is to present each year novel Virtual Reality (VR) up-to Mixed Reality (MR) technologies, including software systems, display technology, interaction devices, and applications. The annual event of the EuroVR association (https://www.eurovr-association.org/) is not only a conference for presenting and publishing applied research, but also a platform for exchange between researchers, technology providers, and end users around commercial or research applications. Besides papers on novel results, industry-oriented presentations (automotive, medical, etc.), the EuroVR conference creates a unique opportunity for the participants to see, discuss, and share the latest innovations. We welcome industrial and academic exhibitors, as well as sponsors, all within the same exhibition area to facilitate cross fertilization within our community.

To increase the excellence of this applied research conference, the Scientific/Technical conference proceedings will be published in a special issue of the Lecture Notes In Computer Science (LNCS) series edited by Springer, and some of the best papers will be selected to be invited to submit an extended version to the open access journal Frontiers in Virtual Environments.

For more information and call for paper submission deadlines, go to: http://eurovr2017.laval-virtual.org/eurovr-conference-laval

2nd Global VR/AR China Summit 2017

EuroVR Association renews its partnership with the Global VR/AR China Summit 2017, which marks this year its second edition.

The event will take place June 29 – 30, at Crowne Plaza Shanghai Noah Square.

EuroVR members can benefit from a 20% discount on the registration fee.

About the event:

In 2016,VR/AR went viral and became the worldwide buzzword, various high-tech giants made strides into the VR/AR sector one after another and rolled out their products. Investment enthusiasm, however, has faded somewhat due to public sentiment and ever-changing investment appetite since the second quarter; consumer-oriented market slid into doldrums and more interest has shifted toward AR, the industry entered a technology-based shape-up period. But market players remain upbeat about VR/AR, according to data published by IDC in August 2016, global income in VR/AR industry looks set to hit 162 billion USD in 2020 from the 5.2 billion USD in 2016.

Read more

Sónar+D

EuroVR invites its Members to the Sónar+D, the international conference that brings together a combination of activities with a common theme: the relationship between creativity and technology, and the digital transformation of the cultural industries involved.

Sónar+D is an interdisciplinary event taking place in Barcelona (Spain), from 14th to 17th June 2017.

Read more

VR/AR Excellence Days 2017

Virtual and augmented reality has already enabled us to travel the world with the push of a button, to ride the waves while sitting comfortably on our couch, or to take a roller coaster on an iceberg. There seem to be no limits for VR/AR in the entertainment and experience industry. But how do you use these innovations to strengthen your customer relationships as a retailer, to double the traffic on your website, to increase your ROI exponentially, or to strengthen your name as an online business?

Our VR/AR Excellence Days on 27/28 June 2017 in Hamburg will be the interactive and hands-on platform you need to discover the potential and usability of virtual, augmented and mixed reality for your company. Best practice cases, technological innovations, and a visionary outlook are at the heart of this inspiring event. Put your thinking hats on and observe newcomers as well as big players up on stage while they explain the multiple ways you can benefit from VR and AR in your marketing and sales strategy as well. We are looking forward to a vivifying day in your company.

Virtual Reality Summer School 2017

“Immersive Presence, Augmented Visualization and Advanced Interaction”

Nowadays the 3D world has become very realistic and research has been focused on 3D interaction with specific interests in natural user interfaces and tangible interfaces. Since interaction is closely related to perception, sensory interfaces are continuously evolving for a perception that is now multi-sensory. On the other hand, using smart phones and tablets the augmented perception of real world is becoming more and more common; however, several questions subsist on engineering of these new systems.

The main aim of the Virtual Reality Summer School is to propose a privileged moment for stimulating discussions and exchanging scientific experiences and technical results related to the Virtual Reality and Augmented Reality technologies.

The Summer School is open to Ph.D. and Master students, post-doctoral researchers and academic or industrial researchers. Researchers of university and industry who want to present the results of their projects or give a lecture on a specific topic concerning the virtual and augmented reality technologies are welcome. Ph.D. students are encouraged to submit their research-in-progress presentation during the summer school. Master students are strongly encouraged to participate at the school.

Lectures will span topics from virtual environments and augmented reality applications to 3D user interfaces and required technology to enable these environments to a wide range of applications.

The main thematic areas of the Virtual Reality Summer School are:

– medicine
– cultural heritage and arts
– architecture
– education
– industry and military
– games and serious games
– interaction and presence in VE

4th International Conference on Augmented Reality, Virtual Reality and Computer Graphics (SALENTO AVR 2017)

SALENTO AVR 2017 intends to bring together researchers, scientists and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualisation and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. Read more