Posts

Virtual Reality: Research Interns – Bosch Human Machine Interaction team, California

Virtual Reality Research Interns

Bosch Human Machine Interaction team, Palo Alto, California, U.S.A.

Duration: 3 – 12 months
Start Date: As soon as possible
Degree Level: Masters or Ph.D. – Must be a current student or recent graduate (less than 1 year)
Major(s): Computer Science or related fields

Tasks & Responsibilities:

  • Conduct advanced research and engineering in the area of virtual reality, e.g. robust hand tracking, multi-modal interaction in immersive virtual environment, and HMD calibration.
  • Apply research results to real-world cases with high quality implementation.
  • Integrate the resulting system/software into existing Bosch platform.
  • Summarize research findings in high-quality paper and patent submissions.

Qualifications:

  • Strong background in virtual/mixed reality, computer vision, machine learning and related fields
  • Proficient with multiple languages and libraries (C++, OpenGL, OpenCV, Unity3D, etc.).
  • Strong research and problem solving skills.
  • Good communication, teamwork and technical writing skills.

Desired Skills (not required):

  • Publication record in top venues (CVPR/ISMAR/IEEEVR/VRST/CHI/SIGGRAPH, etc.).
  • Experience with hand tracking and gesture recognition with commodity RGB/RGB-D cameras.
  • Experience with multi-modal interaction technology for VR application.
  • Experience with HMD calibration.

How to apply:

Please email your resume to rbvisualcomp@gmail.com with prefix “[VR Research Intern 2017]” in the subject/title.

Further information:

For further information on this position, see http://www.bosch.us/content/language1/html/15320.htm

 

Events

Silicon Valley VR Expo

SVVR (Silicon Valley Virtual Reality) is a community-focused industry organization dedicated to advancing a healthy, diverse virtual reality ecosystem by empowering and connecting developers, content creators, creatives, entrepreneurs and investors.

Learn more about our Monthly Meetups, memberships, and other events at SVVR.COM

IEEE VR

Academics, researchers, industry folks, and VR enthusiasts can participate in a number of ways, including submitting papers, posters, panels, workshops, tutorials, research demos, videos, or exhibiting products. IEEE VR 2017 seeks contributions including, but not limited to, the following topics:

  • Tracking and sensing
  • Input devices for VR/AR/MR
  • Advanced display technology
  • Immersive projection technology
  • Haptics, audio, and other non-visual interfaces
  • Modeling and simulation
  • Computer graphics techniques for VR/AR/MR
  • Virtual humans and avatars
  • Multi-user and distributed VR/AR/MR
  • VR systems and toolkits
  • 3D interaction for VR/AR/MR
  • 3D selection and 3D manipulation
  • Locomotion and navigation in virtual environments
  • User studies and evaluation
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Applications of VR/AR/MR
  • Ethical issues in VR/AR/MR
  • Interactive storytelling in 360° videos

Virtual Reality Developers’ Conference

The VRDC program is sold out, but there are 50+ VR sessions in the GDC Main Conference, Summits, Tutorials and Bootcamps still available.

Attend VRDC@GDC and learn to create amazing, immersive VR and AR experiences for games as well as entertainment of all kinds–including films, travel, retail, fitness, product design, journalism, and sports entertainment.

Demo new technologies and gain insight into best practices to create amazing, immersive virtual and augmented reality experiences for both games and non-game entertainment.

VRDC returns to GDC for its second year with two conference tracks: VR and AR for game development and VR and AR for other forms of entertainment–from CG movies to filmed experiences and beyond.