Phd position – Helmholtz School for Marine Data Science

Find out more about this new Ph.D. position for data scientists in marine science and submit your application before May 15th, 2019.

The Helmholtz School for Marine Data Science (MarDATA) is recruiting candidates for doctoral
studies (Ph.D.) at Germany’s leading institutes for marine research, GEOMAR, and AWI, together
with their partner universities in Kiel and Bremen.

We are looking for excellent graduates holding master degrees in computer science (“Informatik” in German), software architecture, data engineering, data analytics, advanced statistics, machine learning, numerical and applied mathematics, bioinformatics or electrical engineering/technical cybernetics.

The position

MarDATA, a graduate school financed by the Helmholtz Association, will define and educate a
new type of “marine data scientists” by introducing and embedding researchers from data science
into ocean sciences – from supercomputing and modeling, (bio)informatics, robotics, to statistics
and big data methodologies. Researchers from the German leading institutes for marine research,
the GEOMAR Helmholtz Centre for Ocean Research Kiel and the Alfred-Wegener-Institute (AWI)
Helmholtz Centre for Polar and Marine Research will jointly educate and supervise doctoral
candidates together with information & data science specialists from their partner universities in
Kiel (Kiel University) and Bremen (Universität Bremen and Jacobs University).
The broad education in joint block courses, international summer schools and colloquia will go
beyond a single discipline towards genuine scientific insight into and a more systematic treatment
of marine data.

More information can be found at (Application deadline 15 May 2019)

University of Bremen: two positions open in VR

Are you looking for a job in the virtual reality field? This article is for you! Read more about the two Ph.D. positions open at the University of Bremen and submit your application.

Novel 3D Interaction Techniques for Collaborative, Immersive Scientific Visualization

A researcher with the Computer Graphics and Virtual Reality Group at the University of Bremen, Germany.

Project description

Building on the state of the art in virtual reality research, including latest developments of production-quality game engines, this Ph.D. project shall develop concepts, scientific visualization methods, 3D interaction metaphors, and immersive virtual reality tools for geographically remote researchers to share and explore a meaningful virtual environment for collaborative virtual fieldwork on the seafloor. The project will evolve around the visualization of cutting-edge, large scale photogrammetric scans of hydrothermal (black smoker) vent fields and related volcanic structures of the mid-oceanic ridges.


This PhD project will draw upon visualization resources both at the CGVR lab at University of Bremen (in particular, the two-user powerwall, i.e., large-screen stereoscopic projection wall with tracking and correct projection for two users simultaneously), and at GEOMAR (the ARENA2 visualization dome theatre) as well as head-mounted display “satellite systems” (e.g., wireless VIVE at CGVR), to form a connected ecosystem.

Computer Graphics and Virtual Reality Group Bremen

Researcher with the Computer Graphics and Virtual Reality Group at the University of Bremen, Germany.

Project Description

For several years now, innovative algorithms and methods for forward-looking space projects have been developed and researched within the framework of exploration projects funded by DLR Space Management. The knowledge gained and the algorithms developed are to be brought back to Earth as part of the project presented and made available as a key technology for mobility 4.0 in Germany. Within the framework of earlier space projects, algorithms for the planning and simulation of an autonomous spacecraft for the reduction of resources on asteroids were developed. The core contents of autonomous planning, navigation, and flight path optimization and control serve as a basis for the application of autonomous vehicles described here. The current project is based on results from an earlier project on autonomous driving and extends the research questions to real application scenarios by involving industrial partners.


The aim of the project is to automate recurring journeys in known areas and in particular to present solutions for cooperative maneuvers in such areas. For this purpose, the cooperation partners are working on the implementation in an application-oriented test field. Overarching goals of the project, which are to be implemented especially on real vehicles, are:

  • To create uniform software frameworks for the different requirements of highly-automated driving;
  • Transfer of know-how and algorithms from space travel for highly automated driving as well as the definition of requirements for modern satellite navigation;
  • Development of efficient 3D algorithms for geomatric computing in order to facilitate remote driving.


Candidates should have an excellent Master’s degree or equivalent in computer science, or related disciplines such as mathematics, computational engineering, physics, etc. Required skills are solid experience in C++ software development, and a very good command of English (reading/writing/speaking). Ideally, you have specialized in real-time computer graphics or physically-based simulation, you are capable of effectively applying mathematical methods, and you have good knowledge of GPGPU programming. In addition, the successful candidate will be highly self-motivated, passionate about their work, and have a good ability to work both independently as well as in a team in a multidisciplinary environment.

How to apply

Applications should comprise a cover letter, complete CV including any achievements, degree certificates (including a list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.). Application by email is preferred. We encourage candidates to apply immediately but will continue to review applications until the position is filled. If you have any questions about the position, please do not hesitate to address them to the above email address.

Prof. Dr. Gabriel Zachmann
University of Bremen
Bibliothekstr. 5
28359 Bremen / Germany
zach at

Visit the official website for further information.


Postdoctoral Fellow in Immersive Technologies for Learning (NTNU)

The Norwegian University of science and technology (NTNU) is looking for a Postdoctoral Fellow in Immersive Technologies for Learning.

This is a temporary position for a period of 2 years, without teaching duties. Postdoctoral Fellow is a fixed-term position with the primary goal of qualifying for work in professional academic chair positions.

The postdoc position will be a part of the Innovative Immersive Technologies for Learning (IMTEL) research group, led by Professor Ekaterina Prasolova-Førland. IMTEL researches immersive technologies for learning in several contexts, ranging from university education to emergency and medical training and workplace training.

Qualification requirements

  • A Norwegian Ph.D. or a foreign Ph.D. approved as equivalent to a Norwegian Ph.D. (or equivalent competence), in a relevant field: educational technology, pedagogy, instructional design, learning with ICT, human-computer interaction or computer science. Ph.D. students in their final year are also encouraged to apply.
  • Documented experience in designing educational (media) content for technology-enhanced learning, especially for learning with VR/AR/MR
  • Documented experience in integrating digital tools and resources into higher education practice
  • Excellent academic writing and presentation skills
  • An excellent command of spoken and written English
  • Documented abilities to author scientific publications

Job description

  • Contributing to the development of a research-based methodology and a toolkit of procedures and recommendations for digital competence development of applying immersive technologies in higher education.
  • Conducting research on integrating immersive technologies in higher education, developing and evaluating application cases, in tight cooperation with university educators at NTNU and other institutions.
  • Contributing to research proposal writing (e.g., Horizon 2020 and the Norwegian Research Council)
  • Assisting project leader with coordinating research and educational activities at the IMTEL VR/AR lab

Application and further information

For more information about the position, please contact Professor Ekaterina Prasolova-Førland,, +47 99440861.
For more information about the appointment process, please contact HR-adviser Erik Lunde,, +47 73559139.

Please submit your application electronically via with your CV, diplomas, and certificates. Applicants invited for interview must include certified copies of transcripts and reference letters. Please refer to the application number SU-277 when applying.

Application deadline: 09.12.2018.

Visit the dedicated website for further information.

3 PhD positions at the University of Hamburg (Department of Informatics)

Are you looking for a new opportunity in the field of research?

The Human-Computer Interaction research group in the Department of Informatics at the University of Hamburg (Germany) has several fully-funded open research positions available:


How to apply

If you are interested, please apply by November, 15th, 2018, and send your application to Mrs. Antje Lünstedt <>.

PhD opportunity in VR for pain management

The University Alliance Doctoral Training programme is offering over 83 PhD Fellowship in three themes (applied biosciences for health, energy and social policy) across a consortium of 15 universities in the UK.

This project, which has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Sklodowska Curie grant, is an unique opportunity to be part of a global network on an employer co-designed training programme with extensive connections to industry and commerce.

In fact, the Doctoral Training alliance (DTA3) is the largest multi-partner and only nationwide doctoral training in the UK. It offers PhD students a fully-funded postgraduate programme, an expert support network and improved employment opportunities. The training will produce independent, highly-employable researchers with expertise and skills in strategically-important research areas.

The effectiveness of Virtual Reality (VR) for management of pain

Teesside University (School of Health and Social Care) is offering the PhD Fellowship “The effectiveness of Virtual Reality for management of pain”.

Virtual Reality (VR) can reduce acute pain by distracting attention away from the pain while people play the games. Chronic pain is different than acute pain and is much more difficult to reduce – for example, drugs that work for acute pain do not work well for chronic pain. But people with chronic pain do use distraction to make their pain more bearable. Therefore, they may find VR useful but that has not been scientifically proven yet. This project will see whether or not VR can help people make their chronic pain more bearable.

The project will have three stages. In stage 1, the existing scientific studies on VR for pain will be closely examined to choose types of VR that might work best. In stage 2, some of the best available types of VR will be compared in a fair trial to see which produces the most relief in people with chronic pain. In stage 3, the best one of these will be given to people with chronic pain for a number of weeks. They will then describe how they used the VR and they will explain how they think it could be used to help others.



All applications should be received by 23:59 (UK time) on Monday 8 October 2018.
Interviews will commence during the week starting Monday 26 November 2018.

For more information, details of recruiting projects and how to apply, see

PhD in VR and Room Acoustics

IJLRA (Institut Jean le Rond d’Alembert, UMR 7190 CNRS – Sorbonne Université) and IRCAM (Institut de Recherche et Coordination Acoustique/Musique, UMR 9912 STMS IRCAM – CNRS – Sorbonne Université) are looking for new candidates for the 3-year PhD thesis “Navigation aid for the visually impaired: Virtual Reality acoustic simulations for interior navigation preparation”.

The PhD student will participate in the creation and evaluation of a training system application for visually impaired individuals.

Duration: 3 years

Closing date: 1 October 2018

Degree Level: Master in Computer Science, Acoustics, Architectural Acoustics, Multimodal Interfaces, or Audio Signal Processing

Major(s): Virtual reality, 3D audio, spatial sound, spatial cognition, room acoustics, visual impairments, navigation aid


Job Summary


Doctoral thesis

Navigation aid for the visually impaired: Virtual Reality acoustic simulations for interior navigation preparation


Laboratories: IJLRA (Institut Jean le Rond d’Alembert, UMR 7190 CNRS – Sorbonne Université) and IRCAM (Institut de Recherche et Coordination Acoustique/Musique, UMR 9912 STMS IRCAM – CNRS – Sorbonne Université)

Doctoral schoolÉcole Doctorale Sciences Mécaniques, Acoustique, Électronique et Robotique (SMAER): ED 391

Discipline: Acoustics (Virtual Reality, Audio, Interaction, Aide Handicap)

Co-supervision: Brian KATZ (DR-CNRS, IJLRA) et Markus NOISTERNIG (CR, IRCAM)

Keywords: Virtual reality, 3D audio, spatial sound, spatial cognition, room acoustics, visual impairments, navigation aid

Research context: This thesis project is placed in the context of the ANR 2018-2021 project RASPUTIN (Room Acoustic Simulations for Perceptually Realistic Uses in Real-Time Immersive and Navigation Experiences). In the domains of sound synthesis and virtual reality (VR), much effort had been placed on the quality and realism of sound source renderings, from text-to-speech to musical instruments to engine noise for use in driving and flight simulators. The same degree of effort cannot be seen with regards to the spatial aspects of sound synthesis and virtual reality, particularly with respect to the acoustics of the surrounding environment. Room acoustic simulation algorithms have for decades been improving in their ability to predict acoustic measurement metrics like reverberation time from geometrical acoustic models, at a cost of higher and higher computational requirements. However, it is only recently that the perceptual quality of these simulations are being explored beyond their musical applications. In real-time systems, where sound source, listener, and room architecture can vary in unpredicted ways, investigation of the perceptual quality or realism has been hindered by necessary simplifications to algorithms. This project aims to improve real-time simulation quality towards perceptual realism.

The capability of a real-time acoustic simulation to provide meaningful information to a visually impaired user through a virtual reality exploration is the focus of the project. As a preparatory tool prior to visiting a public building or museum, the virtual exploration will improve user’s knowledge of the space and navigation confidence during their on-site visit, as compared to traditional methods such as tactile maps.

The thesis work entails participating in the creation and evaluation of a training system application for visually impaired individuals. Tasks involve the development of an experimental prototype in collaboration with project partners with a simplified user interface for the construction of virtual environments to explore. Working in conjunction with a selected user group panel who will remain engaged in the project for the duration, several test cases of interest will be identified for integration into the prototype and subsequent evaluations. The prototype will be developed by the thesis student in collaboration with Novelab (audio gaming) and IRCAM/STMS-CNRS (developers of the audio rendering engine). Design and evaluation will be carried out in collaboration with the Centre de Psychiatrie et Neurosciences and StreetLab/Institut de la Vision. The ability to communicate in French would be beneficial, but is not mandatory at the start of the project.

Evaluations will involve different experimental protocols in order to assess the accuracy of the mental representation of the learned environments. From the point of view of the metrics relation preservation, participants will have to carry out experimental spatial memory tests as well as onsite navigation tasks.

Candidate profile: We are looking for dynamic, creative, and motivated candidates with scientific curiosity, strong problem solving skills, the ability to work both independently and in a team environment, and the desire to push their knowledge limits and areas of confidence to new domains. The candidate should have a Master in Computer Science, Acoustics, Architectural Acoustics, Multimodal Interfaces, or Audio Signal Processing. A strong interest in spatial audio, room acoustics, and working with the visually impaired is necessary.   It is not expected that a candidate will have already all the skills necessary for this multidisciplinary subject, so a willingness and ability to rapidly step into new domains, including spatial cognition and psychoacoustics will be appreciated.

Domaine: Réalité virtuelle, Audio, Interaction, Aide Handicap

Dates:  Preferred starting date from 1-Nov-2018 to 20-Dec-2019, and no later than March-2019.

Application: Interested candidates should send a CV, transcript of Master’s degree courses, a cover letter (limit 2 pages) detailing their motivations for pursuing a PhD in general and specifically the project described above, and contact information for 2 references that the selection committee can contact. Incomplete candidatures will not be processed.

Application deadline: Complete candidature files should be submitted to and before 1-Oct-2018.

VR in Engineering Education: Research Assistant/Associate – Imperial College London

Imperial College London (South Kensington Campus), Department of Chemical Engineering, offers a job opportunity as “Research Assistant/Associate in Using VR in Engineering Education”.

Duration: 12 months

Closing date: 12 August 2018

Degree Level: Ph.D (UG or MSc degree in areas such as Computer Science and Engineering, will also be considered)

Major(s): Computer Science, Engineering.

Job summary

The main role of the post holder is to help develop an interactive, multimodal environment for the exploration of transient, three-dimensional phenomena in mechanics-based modules, e.g. fluid dynamics, generated via in-house computational fluid dynamics software. Through this approach, students will develop a ‘feel’ and an intuition for the physical mechanisms underlying the flow phenomena, and the crucial assumptions and approximations which can be made in tackling complex flows, such as the ones typical of a wide range of settings.


  • PhD, or equivalent, in an area pertinent to the subject (i.e. Computer Science, Engineering, etc.). Individuals without a PhD, but with a UG or MSc degree in areas such as Computer Science and Engineering, will also be considered, but relevant and extensive experience in the field (e.g. industry experience) will need to be demonstrated.
  • experience with the development of VR applications, using signal-processing techniques, and interfacing software with hardware devices (e.g. haptic interface systems, VRPN).
  • excellent knowledge of programming in C, C++, Matlab (or Python), and of OpenGL (or similar).
  • Knowledge of fluid mechanics is desirable, as is experience with mobile programming (e.g. Swift, C#).

How to apply

Visit the official website and click the Apply now button at the top of the page.

Further information

For further information on this position, see the dedicated website.

Virtual Reality: Research Interns – Bosch Human Machine Interaction team, California

Virtual Reality Research Interns

Bosch Human Machine Interaction team, Palo Alto, California, U.S.A.

Duration: 3 – 12 months
Start Date: As soon as possible
Degree Level: Masters or Ph.D. – Must be a current student or recent graduate (less than 1 year)
Major(s): Computer Science or related fields

Tasks & Responsibilities:

  • Conduct advanced research and engineering in the area of virtual reality, e.g. robust hand tracking, multi-modal interaction in immersive virtual environment, and HMD calibration.
  • Apply research results to real-world cases with high quality implementation.
  • Integrate the resulting system/software into existing Bosch platform.
  • Summarize research findings in high-quality paper and patent submissions.


  • Strong background in virtual/mixed reality, computer vision, machine learning and related fields
  • Proficient with multiple languages and libraries (C++, OpenGL, OpenCV, Unity3D, etc.).
  • Strong research and problem solving skills.
  • Good communication, teamwork and technical writing skills.

Desired Skills (not required):

  • Publication record in top venues (CVPR/ISMAR/IEEEVR/VRST/CHI/SIGGRAPH, etc.).
  • Experience with hand tracking and gesture recognition with commodity RGB/RGB-D cameras.
  • Experience with multi-modal interaction technology for VR application.
  • Experience with HMD calibration.

How to apply:

Please email your resume to with prefix “[VR Research Intern 2017]” in the subject/title.

Further information:

For further information on this position, see


Mixed and Augmented Reality: University Assistant with Doctorate – ICG, Austria

University Assistant with Doctorate, with Tenure Track to Position as Associate Professor

Institute for Computer Graphics and Vision, Graz, Austria.

Working area: Mixed and Augmented Reality

This full-time employment position (40h/week) is initially restricted to six years and offers the possibility of a qualification agreement for a tenured position. The employment is expected to start on May 1, 2017, and will be part of the Institute of Computer Graphics and Vision.

The position requires a completed PhD degree in computer science or a similar field.

We expect the following qualifications:

  • Excellent scientific qualification in Mixed Reality and Augmented Reality (MR/AR), especially computer graphics and visualisation methods for MR/AR and 3D user interfaces for MR/AR
  • International scientific publications
  • Experience with acquisition, management and scientific supervision of research projects
  • Experience in establishing a research group
  • Track record of scientific achievements, such as international prizes or awards
  • Teaching experience in relevant subjects
  • Network in the scientific community

Your job will involve the following duties:

  • Research on MR/AR, with the goal to earn international scientific reputation and visibility
  • Top-level international publications
  • Acquisition of third party funding for research (FFG, FWF, industrial
  • Supervision of bachelor and master theses and support in the supervision of PhD students
  • Independent teaching in the bachelor and master program and introducing students to the world of visual computing
  • Service in the academic administration

The position will be paid according to category B1 of the collective contract of Austrian universities.

Graz University of Technology aims to increase employment of women in leading positions and as part of the research staff. We specifically encourage qualified women to apply. Please note that, all other aspects equal, women will be preferred in hiring.

How to apply:

Applications with supporting documents (copies of certificates and diplomas, CV, publication list, description of scientific and professional career, overview of previous and planned research and teaching, teaching evaluations if available) should be submitted preferably by email to and should quote the position identifier.

Closing date for applications:

18th February 2017

Position identifier: 7100/17/001