Become Adjunct Professor at the University of Grenoble-Alps

Would you like to become a professor? The school of Industrial Engineering and Management of Grenoble Institute of Technology (University of Grenoble-Alps) has an open position for Adjunct Professor in Industrial Engineering and Management.

The position

The International Chair of Industrial Engineering and Management is opening two positions of Adjunct Professor for the coming 3 years (2020-2022), with a one month a year obligation of residence in Grenoble.
To apply, the candidate must have a Ph.D. in the field to be taught.
The Adjunct Professor will have to teach one course to the 1st-year master students (one subject).  The adjunct-professor will have a 24h load of direct students-contact, a maximum of 30 students in a group, with possible small groups in lab and exercise (15 students) when required. Teaching language is English.

Course Specification

The subjects of the course are part of the Master level of Industrial Engineering and Management. That includes several disciplines and fields, like Operation Research, Optimization, Economics, Sociology, Management, Manufacturing, Engineering Design Mechanical, Engineering, Inventory Management, Organizational Behavior, robotics.

Course organization

Period: From Week 18 (Mon 27th April 2020) to Week 23 (Frid 5th June 2020 ). Similar period for 2021 & 2022.

The contract includes:

  • Travel in economy-class from your university or residence to Grenoble. (max 1.500€);
  • A one-month accommodation in an apartment for two adults or a family;
  • A grant (Chair of Industrial Engineering, Fondation pour l’Université de Lyon);
  • 1200€ for a junior professor (post-doc, etc.);
  • 2000€ for a senior professor.

Application process

Deadline for application 31st January 2020, 6 pm CET time zone
Results publication 28th February 2020.

What do you need to submit your application?

  • Complete CV including publications;
  • A proposition of a Course (cf. Course description form);
  • A letter of support from your home university;
  • A letter of support from one researcher in any Grenoble Research Center (your contact person for research);
  • A one-page research proposal.

The application should be sent by Email to christine.ancey@grenoble-inp.fr

Contact person: Daniel Brissaud Director daniel.brissaud@grenoble-inp.fr
Nicolas Catusse Head of the Apprenticeship program +33 4 76 82 51 27mail: Nicolas.catusse@grenoble-inp.fr

Click here for further information about the job.

Two Phd opportunities:”Experimental Virtual Archeological-Acoustics”

Don’t miss these opportunities for two Ph.D. (2019-2022) about “Experimental Virtual Archeological-Acoustics” in the context of the collaborative project EVAA, comprising the Institut Jean Le Rond ∂’AlembertIReMus, and the CRC – Equipe Conservation et recherche.

Influence of performance spaces on Historically Informed Performance

Deadline: Candidatures will be processed starting 3-July-2019 and evaluated as received until the position is filled.

Subject

Experimental Virtual Archeological-Acoustics: Influence of performance spaces on Historically Informed Performance (HIP). Two aspects are typically considered in such efforts: performance practice of musicians and use of period instruments. However, little consideration has been given to the influence of performance space on the performance, instrument, or composition of the time. Using real-time virtual acoustic simulations, EVAA aims to include the performance venue’s acoustics as the third component of study for the HIP. Placing musicians in various virtual performance spaces, we examine the impact of the room’s acoustics on performance.

Candidate

The Ph.D. project consists of assisting in the creation of a real-time room acoustic simulator for use with musicians, taking into account the musicians movements and the impact of dynamic source directivity. The simulator will be put into use for studying the impact of room acoustics on musicians playing, focusing on comparisons between Baroque chamber music venues and modern-day equivalents. The thesis work will contribute to the research and documentation of pertinent venues, acoustic measurements of existing venues, and the creation of ecologically valid geometrical acoustics models of on these venues. The thesis will comprise a series of perceptual studies examining the impact of acoustic variations on playing, in the context of historically informed performance methods.

The candidate, with a master’s degree in acoustics or related fields, will need the skills to work at the intersection of room acoustic modeling, psychoacoustics, and archeological acoustics (archeoacoustics).

Candidature

Please submit a detailed CV, Master’s degree transcript, letter of motivation concerning the proposed subject, and a list of 2 references that can be contacted. Material, PDF format, should be addressed to brian.katz@sorbonne-universite.fr.
Click here for further more information.

Multimodal study of the influence of rooms on playing techniques of musicians on 17th and 18th-century instruments at Versailles

Deadline: Candidatures will be processed starting 17-July-2019 and evaluated as received until the position is filled, or 1-Sep-2019.

Subject

The Ph.D. project consists of assisting in the creation of a real-time room acoustic simulator for use with musicians, taking into account the musicians movements and the impact of dynamic source directivity. The simulator will be put into use for studying the impact of room acoustics on musicians playing, focusing on comparisons between Baroque chamber music venues and classical period equivalents (Berlioz time). The thesis work will contribute to the research and documentation of pertinent venues, acoustic measurements of existing venues, and the creation of ecologically valid geometrical acoustics models of some of these venues. The thesis will include a series of perceptual studies examining the impact of acoustic variations on playing, in the context of historically informed performance methods.

Candidate

The candidate, with a master’s degree in acoustics or related fields, will need the skills to work at the intersection of room acoustic modeling, psychoacoustics, virtual reality, and archeological acoustics (archeoacoustics). An interest/passion for history and music be an additional asset.
Computer skills are also necessary, for virtual reality prototype and integration of experimental tests. Knowledge of MatLab, MaxMSP, programming in C/C++ or python, and Unity would be beneficial.

The Ph.D. will be supervised by both Catherine Lavandier, full professor at the University of Cergy-Pontoise ETIS laboratory (UMR 8051), and Brian FG Katz, CNRS Research Director at the Institut d’Alembert (UMR 7190), Sorbonne University.

Candidature

Candidatures will be processed starting 17 July 2019 and evaluated as received until the position is filled, or 1-Sep-2019. Preferred starting date is 01-Oct-2019, but must be before the end of 2019. Please submit a detailed CV, Master’s degree transcript, letter of motivation concerning the proposed subject, and a list of 2 references (name, telephone, and email address) that can be contacted regarding your qualifications. Material, in PDF format, should be addressed to catherine.lavandier@u-cergy.fr & brian.katz@sorbonne-universite.fr.
Click here for further information.

Phd position – Helmholtz School for Marine Data Science

Find out more about this new Ph.D. position for data scientists in marine science and submit your application before May 15th, 2019.

The Helmholtz School for Marine Data Science (MarDATA) is recruiting candidates for doctoral
studies (Ph.D.) at Germany’s leading institutes for marine research, GEOMAR, and AWI, together
with their partner universities in Kiel and Bremen.

We are looking for excellent graduates holding master degrees in computer science (“Informatik” in German), software architecture, data engineering, data analytics, advanced statistics, machine learning, numerical and applied mathematics, bioinformatics or electrical engineering/technical cybernetics.

The position

MarDATA, a graduate school financed by the Helmholtz Association, will define and educate a
new type of “marine data scientists” by introducing and embedding researchers from data science
into ocean sciences – from supercomputing and modeling, (bio)informatics, robotics, to statistics
and big data methodologies. Researchers from the German leading institutes for marine research,
the GEOMAR Helmholtz Centre for Ocean Research Kiel and the Alfred-Wegener-Institute (AWI)
Helmholtz Centre for Polar and Marine Research will jointly educate and supervise doctoral
candidates together with information & data science specialists from their partner universities in
Kiel (Kiel University) and Bremen (Universität Bremen and Jacobs University).
The broad education in joint block courses, international summer schools and colloquia will go
beyond a single discipline towards genuine scientific insight into and a more systematic treatment
of marine data.

More information can be found at https://www.mardata.de (Application deadline 15 May 2019)

University of Bremen: two positions open in VR

Are you looking for a job in the virtual reality field? This article is for you! Read more about the two Ph.D. positions open at the University of Bremen and submit your application.

Novel 3D Interaction Techniques for Collaborative, Immersive Scientific Visualization

A researcher with the Computer Graphics and Virtual Reality Group at the University of Bremen, Germany.

Project description

Building on the state of the art in virtual reality research, including latest developments of production-quality game engines, this Ph.D. project shall develop concepts, scientific visualization methods, 3D interaction metaphors, and immersive virtual reality tools for geographically remote researchers to share and explore a meaningful virtual environment for collaborative virtual fieldwork on the seafloor. The project will evolve around the visualization of cutting-edge, large scale photogrammetric scans of hydrothermal (black smoker) vent fields and related volcanic structures of the mid-oceanic ridges.

Aim

This PhD project will draw upon visualization resources both at the CGVR lab at University of Bremen (in particular, the two-user powerwall, i.e., large-screen stereoscopic projection wall with tracking and correct projection for two users simultaneously), and at GEOMAR (the ARENA2 visualization dome theatre) as well as head-mounted display “satellite systems” (e.g., wireless VIVE at CGVR), to form a connected ecosystem.

Computer Graphics and Virtual Reality Group Bremen

Researcher with the Computer Graphics and Virtual Reality Group at the University of Bremen, Germany.

Project Description

For several years now, innovative algorithms and methods for forward-looking space projects have been developed and researched within the framework of exploration projects funded by DLR Space Management. The knowledge gained and the algorithms developed are to be brought back to Earth as part of the project presented and made available as a key technology for mobility 4.0 in Germany. Within the framework of earlier space projects, algorithms for the planning and simulation of an autonomous spacecraft for the reduction of resources on asteroids were developed. The core contents of autonomous planning, navigation, and flight path optimization and control serve as a basis for the application of autonomous vehicles described here. The current project is based on results from an earlier project on autonomous driving and extends the research questions to real application scenarios by involving industrial partners.

Aim

The aim of the project is to automate recurring journeys in known areas and in particular to present solutions for cooperative maneuvers in such areas. For this purpose, the cooperation partners are working on the implementation in an application-oriented test field. Overarching goals of the project, which are to be implemented especially on real vehicles, are:

  • To create uniform software frameworks for the different requirements of highly-automated driving;
  • Transfer of know-how and algorithms from space travel for highly automated driving as well as the definition of requirements for modern satellite navigation;
  • Development of efficient 3D algorithms for geomatric computing in order to facilitate remote driving.

Qualification

Candidates should have an excellent Master’s degree or equivalent in computer science, or related disciplines such as mathematics, computational engineering, physics, etc. Required skills are solid experience in C++ software development, and a very good command of English (reading/writing/speaking). Ideally, you have specialized in real-time computer graphics or physically-based simulation, you are capable of effectively applying mathematical methods, and you have good knowledge of GPGPU programming. In addition, the successful candidate will be highly self-motivated, passionate about their work, and have a good ability to work both independently as well as in a team in a multidisciplinary environment.

How to apply

Applications should comprise a cover letter, complete CV including any achievements, degree certificates (including a list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.). Application by email is preferred. We encourage candidates to apply immediately but will continue to review applications until the position is filled. If you have any questions about the position, please do not hesitate to address them to the above email address.

Prof. Dr. Gabriel Zachmann
University of Bremen
Bibliothekstr. 5
28359 Bremen / Germany
zach at cs.uni-bremen.de

Visit the official website for further information.

 

Postdoctoral Fellow in Immersive Technologies for Learning (NTNU)

The Norwegian University of science and technology (NTNU) is looking for a Postdoctoral Fellow in Immersive Technologies for Learning.

This is a temporary position for a period of 2 years, without teaching duties. Postdoctoral Fellow is a fixed-term position with the primary goal of qualifying for work in professional academic chair positions.

The postdoc position will be a part of the Innovative Immersive Technologies for Learning (IMTEL) research group, led by Professor Ekaterina Prasolova-Førland. IMTEL researches immersive technologies for learning in several contexts, ranging from university education to emergency and medical training and workplace training.

Qualification requirements

  • A Norwegian Ph.D. or a foreign Ph.D. approved as equivalent to a Norwegian Ph.D. (or equivalent competence), in a relevant field: educational technology, pedagogy, instructional design, learning with ICT, human-computer interaction or computer science. Ph.D. students in their final year are also encouraged to apply.
  • Documented experience in designing educational (media) content for technology-enhanced learning, especially for learning with VR/AR/MR
  • Documented experience in integrating digital tools and resources into higher education practice
  • Excellent academic writing and presentation skills
  • An excellent command of spoken and written English
  • Documented abilities to author scientific publications

Job description

  • Contributing to the development of a research-based methodology and a toolkit of procedures and recommendations for digital competence development of applying immersive technologies in higher education.
  • Conducting research on integrating immersive technologies in higher education, developing and evaluating application cases, in tight cooperation with university educators at NTNU and other institutions.
  • Contributing to research proposal writing (e.g., Horizon 2020 and the Norwegian Research Council)
  • Assisting project leader with coordinating research and educational activities at the IMTEL VR/AR lab

Application and further information

For more information about the position, please contact Professor Ekaterina Prasolova-Førland, ekaterip@ntnu.no, +47 99440861.
For more information about the appointment process, please contact HR-adviser Erik Lunde, erik.lunde@ntnu.no, +47 73559139.

Please submit your application electronically via jobbnorge.no with your CV, diplomas, and certificates. Applicants invited for interview must include certified copies of transcripts and reference letters. Please refer to the application number SU-277 when applying.

Application deadline: 09.12.2018.

Visit the dedicated website for further information.

3 PhD positions at the University of Hamburg (Department of Informatics)

Are you looking for a new opportunity in the field of research?

The Human-Computer Interaction research group in the Department of Informatics at the University of Hamburg (Germany) has several fully-funded open research positions available:

 

How to apply

If you are interested, please apply by November, 15th, 2018, and send your application to Mrs. Antje Lünstedt <luenstedt@informatik.uni-hamburg.de>.

PhD opportunity in VR for pain management

The University Alliance Doctoral Training programme is offering over 83 PhD Fellowship in three themes (applied biosciences for health, energy and social policy) across a consortium of 15 universities in the UK.

This project, which has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Sklodowska Curie grant, is an unique opportunity to be part of a global network on an employer co-designed training programme with extensive connections to industry and commerce.

In fact, the Doctoral Training alliance (DTA3) is the largest multi-partner and only nationwide doctoral training in the UK. It offers PhD students a fully-funded postgraduate programme, an expert support network and improved employment opportunities. The training will produce independent, highly-employable researchers with expertise and skills in strategically-important research areas.

The effectiveness of Virtual Reality (VR) for management of pain

Teesside University (School of Health and Social Care) is offering the PhD Fellowship “The effectiveness of Virtual Reality for management of pain”.

Virtual Reality (VR) can reduce acute pain by distracting attention away from the pain while people play the games. Chronic pain is different than acute pain and is much more difficult to reduce – for example, drugs that work for acute pain do not work well for chronic pain. But people with chronic pain do use distraction to make their pain more bearable. Therefore, they may find VR useful but that has not been scientifically proven yet. This project will see whether or not VR can help people make their chronic pain more bearable.

The project will have three stages. In stage 1, the existing scientific studies on VR for pain will be closely examined to choose types of VR that might work best. In stage 2, some of the best available types of VR will be compared in a fair trial to see which produces the most relief in people with chronic pain. In stage 3, the best one of these will be given to people with chronic pain for a number of weeks. They will then describe how they used the VR and they will explain how they think it could be used to help others.

See https://unialliance.ac.uk/dta/wp-content/uploads/2018/08/Teesside-Biosciences-2-VR-pain-management-Harrison-1.pdf

Application

All applications should be received by 23:59 (UK time) on Monday 8 October 2018.
Interviews will commence during the week starting Monday 26 November 2018.

For more information, details of recruiting projects and how to apply, see https://unialliance.ac.uk/dta/cofund/

PhD in VR and Room Acoustics

IJLRA (Institut Jean le Rond d’Alembert, UMR 7190 CNRS – Sorbonne Université) and IRCAM (Institut de Recherche et Coordination Acoustique/Musique, UMR 9912 STMS IRCAM – CNRS – Sorbonne Université) are looking for new candidates for the 3-year PhD thesis “Navigation aid for the visually impaired: Virtual Reality acoustic simulations for interior navigation preparation”.

The PhD student will participate in the creation and evaluation of a training system application for visually impaired individuals.

Duration: 3 years

Closing date: 1 October 2018

Degree Level: Master in Computer Science, Acoustics, Architectural Acoustics, Multimodal Interfaces, or Audio Signal Processing

Major(s): Virtual reality, 3D audio, spatial sound, spatial cognition, room acoustics, visual impairments, navigation aid

 

Job Summary

 

Doctoral thesis

Navigation aid for the visually impaired: Virtual Reality acoustic simulations for interior navigation preparation

 

Laboratories: IJLRA (Institut Jean le Rond d’Alembert, UMR 7190 CNRS – Sorbonne Université) and IRCAM (Institut de Recherche et Coordination Acoustique/Musique, UMR 9912 STMS IRCAM – CNRS – Sorbonne Université)

Doctoral schoolÉcole Doctorale Sciences Mécaniques, Acoustique, Électronique et Robotique (SMAER): ED 391

Discipline: Acoustics (Virtual Reality, Audio, Interaction, Aide Handicap)

Co-supervision: Brian KATZ (DR-CNRS, IJLRA) et Markus NOISTERNIG (CR, IRCAM)

Keywords: Virtual reality, 3D audio, spatial sound, spatial cognition, room acoustics, visual impairments, navigation aid

Research context: This thesis project is placed in the context of the ANR 2018-2021 project RASPUTIN (Room Acoustic Simulations for Perceptually Realistic Uses in Real-Time Immersive and Navigation Experiences). In the domains of sound synthesis and virtual reality (VR), much effort had been placed on the quality and realism of sound source renderings, from text-to-speech to musical instruments to engine noise for use in driving and flight simulators. The same degree of effort cannot be seen with regards to the spatial aspects of sound synthesis and virtual reality, particularly with respect to the acoustics of the surrounding environment. Room acoustic simulation algorithms have for decades been improving in their ability to predict acoustic measurement metrics like reverberation time from geometrical acoustic models, at a cost of higher and higher computational requirements. However, it is only recently that the perceptual quality of these simulations are being explored beyond their musical applications. In real-time systems, where sound source, listener, and room architecture can vary in unpredicted ways, investigation of the perceptual quality or realism has been hindered by necessary simplifications to algorithms. This project aims to improve real-time simulation quality towards perceptual realism.

The capability of a real-time acoustic simulation to provide meaningful information to a visually impaired user through a virtual reality exploration is the focus of the project. As a preparatory tool prior to visiting a public building or museum, the virtual exploration will improve user’s knowledge of the space and navigation confidence during their on-site visit, as compared to traditional methods such as tactile maps.

The thesis work entails participating in the creation and evaluation of a training system application for visually impaired individuals. Tasks involve the development of an experimental prototype in collaboration with project partners with a simplified user interface for the construction of virtual environments to explore. Working in conjunction with a selected user group panel who will remain engaged in the project for the duration, several test cases of interest will be identified for integration into the prototype and subsequent evaluations. The prototype will be developed by the thesis student in collaboration with Novelab (audio gaming) and IRCAM/STMS-CNRS (developers of the audio rendering engine). Design and evaluation will be carried out in collaboration with the Centre de Psychiatrie et Neurosciences and StreetLab/Institut de la Vision. The ability to communicate in French would be beneficial, but is not mandatory at the start of the project.

Evaluations will involve different experimental protocols in order to assess the accuracy of the mental representation of the learned environments. From the point of view of the metrics relation preservation, participants will have to carry out experimental spatial memory tests as well as onsite navigation tasks.

Candidate profile: We are looking for dynamic, creative, and motivated candidates with scientific curiosity, strong problem solving skills, the ability to work both independently and in a team environment, and the desire to push their knowledge limits and areas of confidence to new domains. The candidate should have a Master in Computer Science, Acoustics, Architectural Acoustics, Multimodal Interfaces, or Audio Signal Processing. A strong interest in spatial audio, room acoustics, and working with the visually impaired is necessary.   It is not expected that a candidate will have already all the skills necessary for this multidisciplinary subject, so a willingness and ability to rapidly step into new domains, including spatial cognition and psychoacoustics will be appreciated.

Domaine: Réalité virtuelle, Audio, Interaction, Aide Handicap

Dates:  Preferred starting date from 1-Nov-2018 to 20-Dec-2019, and no later than March-2019.

Application: Interested candidates should send a CV, transcript of Master’s degree courses, a cover letter (limit 2 pages) detailing their motivations for pursuing a PhD in general and specifically the project described above, and contact information for 2 references that the selection committee can contact. Incomplete candidatures will not be processed.

Application deadline: Complete candidature files should be submitted to brian.katz@sorbonne-universite.fr and markus.noisternig@ircam.fr before 1-Oct-2018.

VR in Engineering Education: Research Assistant/Associate – Imperial College London

Imperial College London (South Kensington Campus), Department of Chemical Engineering, offers a job opportunity as “Research Assistant/Associate in Using VR in Engineering Education”.

Duration: 12 months

Closing date: 12 August 2018

Degree Level: Ph.D (UG or MSc degree in areas such as Computer Science and Engineering, will also be considered)

Major(s): Computer Science, Engineering.

Job summary

The main role of the post holder is to help develop an interactive, multimodal environment for the exploration of transient, three-dimensional phenomena in mechanics-based modules, e.g. fluid dynamics, generated via in-house computational fluid dynamics software. Through this approach, students will develop a ‘feel’ and an intuition for the physical mechanisms underlying the flow phenomena, and the crucial assumptions and approximations which can be made in tackling complex flows, such as the ones typical of a wide range of settings.

Qualifications

  • PhD, or equivalent, in an area pertinent to the subject (i.e. Computer Science, Engineering, etc.). Individuals without a PhD, but with a UG or MSc degree in areas such as Computer Science and Engineering, will also be considered, but relevant and extensive experience in the field (e.g. industry experience) will need to be demonstrated.
  • experience with the development of VR applications, using signal-processing techniques, and interfacing software with hardware devices (e.g. haptic interface systems, VRPN).
  • excellent knowledge of programming in C, C++, Matlab (or Python), and of OpenGL (or similar).
  • Knowledge of fluid mechanics is desirable, as is experience with mobile programming (e.g. Swift, C#).

How to apply

Visit the official website and click the Apply now button at the top of the page.

Further information

For further information on this position, see the dedicated website.

Virtual Reality: Research Interns – Bosch Human Machine Interaction team, California

Virtual Reality Research Interns

Bosch Human Machine Interaction team, Palo Alto, California, U.S.A.

Duration: 3 – 12 months
Start Date: As soon as possible
Degree Level: Masters or Ph.D. – Must be a current student or recent graduate (less than 1 year)
Major(s): Computer Science or related fields

Tasks & Responsibilities:

  • Conduct advanced research and engineering in the area of virtual reality, e.g. robust hand tracking, multi-modal interaction in immersive virtual environment, and HMD calibration.
  • Apply research results to real-world cases with high quality implementation.
  • Integrate the resulting system/software into existing Bosch platform.
  • Summarize research findings in high-quality paper and patent submissions.

Qualifications:

  • Strong background in virtual/mixed reality, computer vision, machine learning and related fields
  • Proficient with multiple languages and libraries (C++, OpenGL, OpenCV, Unity3D, etc.).
  • Strong research and problem solving skills.
  • Good communication, teamwork and technical writing skills.

Desired Skills (not required):

  • Publication record in top venues (CVPR/ISMAR/IEEEVR/VRST/CHI/SIGGRAPH, etc.).
  • Experience with hand tracking and gesture recognition with commodity RGB/RGB-D cameras.
  • Experience with multi-modal interaction technology for VR application.
  • Experience with HMD calibration.

How to apply:

Please email your resume to rbvisualcomp@gmail.com with prefix “[VR Research Intern 2017]” in the subject/title.

Further information:

For further information on this position, see http://www.bosch.us/content/language1/html/15320.htm