University of Bremen: two positions open in VR

Are you looking for a job in the virtual reality field? This article is for you! Read more about the two Ph.D. positions open at the University of Bremen and submit your application.

Novel 3D Interaction Techniques for Collaborative, Immersive Scientific Visualization

A researcher with the Computer Graphics and Virtual Reality Group at the University of Bremen, Germany.

Project description

Building on the state of the art in virtual reality research, including latest developments of production-quality game engines, this Ph.D. project shall develop concepts, scientific visualization methods, 3D interaction metaphors, and immersive virtual reality tools for geographically remote researchers to share and explore a meaningful virtual environment for collaborative virtual fieldwork on the seafloor. The project will evolve around the visualization of cutting-edge, large scale photogrammetric scans of hydrothermal (black smoker) vent fields and related volcanic structures of the mid-oceanic ridges.

Aim

This PhD project will draw upon visualization resources both at the CGVR lab at University of Bremen (in particular, the two-user powerwall, i.e., large-screen stereoscopic projection wall with tracking and correct projection for two users simultaneously), and at GEOMAR (the ARENA2 visualization dome theatre) as well as head-mounted display “satellite systems” (e.g., wireless VIVE at CGVR), to form a connected ecosystem.

Computer Graphics and Virtual Reality Group Bremen

Researcher with the Computer Graphics and Virtual Reality Group at the University of Bremen, Germany.

Project Description

For several years now, innovative algorithms and methods for forward-looking space projects have been developed and researched within the framework of exploration projects funded by DLR Space Management. The knowledge gained and the algorithms developed are to be brought back to Earth as part of the project presented and made available as a key technology for mobility 4.0 in Germany. Within the framework of earlier space projects, algorithms for the planning and simulation of an autonomous spacecraft for the reduction of resources on asteroids were developed. The core contents of autonomous planning, navigation, and flight path optimization and control serve as a basis for the application of autonomous vehicles described here. The current project is based on results from an earlier project on autonomous driving and extends the research questions to real application scenarios by involving industrial partners.

Aim

The aim of the project is to automate recurring journeys in known areas and in particular to present solutions for cooperative maneuvers in such areas. For this purpose, the cooperation partners are working on the implementation in an application-oriented test field. Overarching goals of the project, which are to be implemented especially on real vehicles, are:

  • To create uniform software frameworks for the different requirements of highly-automated driving;
  • Transfer of know-how and algorithms from space travel for highly automated driving as well as the definition of requirements for modern satellite navigation;
  • Development of efficient 3D algorithms for geomatric computing in order to facilitate remote driving.

Qualification

Candidates should have an excellent Master’s degree or equivalent in computer science, or related disciplines such as mathematics, computational engineering, physics, etc. Required skills are solid experience in C++ software development, and a very good command of English (reading/writing/speaking). Ideally, you have specialized in real-time computer graphics or physically-based simulation, you are capable of effectively applying mathematical methods, and you have good knowledge of GPGPU programming. In addition, the successful candidate will be highly self-motivated, passionate about their work, and have a good ability to work both independently as well as in a team in a multidisciplinary environment.

How to apply

Applications should comprise a cover letter, complete CV including any achievements, degree certificates (including a list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.). Application by email is preferred. We encourage candidates to apply immediately but will continue to review applications until the position is filled. If you have any questions about the position, please do not hesitate to address them to the above email address.

Prof. Dr. Gabriel Zachmann
University of Bremen
Bibliothekstr. 5
28359 Bremen / Germany
zach at cs.uni-bremen.de

Visit the official website for further information.

 

Meeting the network: Virtual Dimension Center (VDC)

The Virtual Dimension Center (VDC) is the protagonist of this new article for the category “Meeting the Network”.

VDC is Germany’s leading competence network for Virtual Engineering. Based in Fellbach, it joined EuroVR Association in 2009 to get in touch with international experts in VR & AR and exchange know-how as well as experience in this fast-evolving field.
VDC strongly believe in the Association’s purposes so much that Christoph Runde, General Manager of the Virtual Dimension Center, is EuroVR Vice-President “Industry & End-user.

100 Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of Virtual Engineering- namely in 3D simulation, 3D visualization, product lifecycle management (PLM), and Virtual Reality (VR). VDC members gain improved innovation activity and higher productivity by acquiring additional information and cost advantages.

Moreover, VDC is co-organizer of the event XR Expo (Stuttgart – 3-4 July 2019) focused on professional applications in industry, architecture, trading, medicine and crafting in virtual, augmented and mixed reality.

Find more about the Virtual Dimension Center:

 

MEETING THE NETWORK

Meeting the network is a new category to get to know the Association and its network. Once a month we will publish news about our members. If you are a member and you want to participate in this initiative, please write an email to communication@eurovr-association.org.

Meeting the network: Laval Virtual

We are glad to introduce one of the corporate members of our international network: Laval virtual.
Laval Virtual joined EuroVR Association in 2014, and in the 20 years of its existence, this organization has established itself as a major facilitator for institutions active in the VR/AR and immersive techniques sector. It gathers and leads a community of professionals through the organization of events and conference programmes in Europe and Asia and provides various information services.

From 20th to 24th March 2019, virtual and augmented reality professionals from around the world will gather in Laval, France, for the 21st Laval Virtual show.
The 10,000 professional visitors expected, experts, savvy or keen to learn about immersive technologies, will be able to learn, interact and discover the numerous surprises that this leading international show has in store.

Last year at Laval Virtual 2018, the show welcomed over 320 exhibitors spanning 9,000 m2, involving over 150 speakers and attracting more than 18,500 visitors over 5 days.

 

Do not miss the next show, from 20th to 24th March 2019. You can benefit from a special discount with Euro VR:

  • Discovery Pass
    use the code EUROVR-DP-LV19 – €45 instead of €150
  • Full Pass
    use the code EUROVR-FP-LV19 – €290 instead of €490

Visit the official website for further information https://www.laval-virtual.com/attendees/

Laval Virtual 2019 : SAVE THE DATE !

🗓 #LavalVirtual 2019 : SAVE THE DATE !The biggest exhibition on #VirtualReality & #AugmentedReality➖ More than 330 exhibitors – 9,000 sqm(m²) – 18,400 attendees ➖Stay tuned ➡ https://buff.ly/2tixfmP#DareTheFuture#Exhibition #AR #VR #Event

Δημοσιεύτηκε από Laval Virtual στις Δευτέρα, 18 Ιουνίου 2018

MEETING THE NETWORK

Meeting the network is a new category to get to know the Association and its network. Once a month we will publish news about our members.
If you are a member and you want to participate in this initiative, please write an email to communication@eurovr-association.org.

Journal “Frontiers in Robotics and AI”: call for contributions

Are you interested in contributing to an open-access article collection on: “Emergent Technologies for Cultural Heritage and Tourism Innovation”? Don’t miss this chance.
Emergent Technologies for Cultural Heritage and Tourism Innovation-final.jpg
In collaboration with the journal Frontiers in Robotics and AI, the EuroVR Members Jolanda Tromp (PhD – SocialVR; Institute of Research and Development, Duy Tan University Da Nang, Vietnam) & Matthieu Poyade (Glasgow School of Art Glasgow, United Kingdom) are bringing together a selected group of international experts to contribute to an open-access article collection on: “Emergent Technologies for Cultural Heritage and Tourism Innovation”.

Submission

Will you be interested in submitting a manuscript?
The deadline for manuscripts’ submission is June, 3rd. As manuscripts are peer-reviewed and published on a rolling basis, you are welcome to submit your paper any time sooner. Accepted manuscripts may incur into Article Processing Fees ranging from 450 to 1,035 USD, depending on article type.
For any questions or concerns regarding submission:

AIDAA: Symposium “Human Centred Design for passenger’s enhanced comfort in Aircraft cabin”

On 9-12 September in Rome, it will take place the symposium on “Human Centred Design for passenger’s enhanced comfort and wellbeing in Aircraft cabin” during the XXV International Congress of the AIDAA (Italian Association of Aeronautics and Astronautics).

The symposium covers the following topics:

  • Noise and Vibration for cabin interiors;
  • Innovative non-structural materials for cabin items;
  • Human-Centered Design Approach for interior design;
  • Virtual Reality for human in the loop simulation of next-generation interiors;
  • Ergonomics studies for cabin interiors.

The Symposium is inspired to the research and activities done in the framework of the JTI Clean Sky 2 CASTLE (CAbin Systems design Toward passenger welLbEing) project, which aims at designing new-gen passenger cabin aircraft interiors for both Business Jet (flying office) and Regional aircraft with a Human-Centered Design approach.

You can submit your paper at the website: https://www.aidaa2019.com/index.php/papers-and-symposia

Workshop on Semantic 3D Content (Eurographics-EuroVR)

EuroVR will contribute to the conference Eurographics (Genova, 6-10 May 2019) with a workshop on Semantic 3D content (6 May 2019).

The workshop attempts to foster and support the increasing development, use, and utility of semantic 3D technologies for researchers, application developers, domain experts as well as for end users. This includes semantic creation of interactive 3D content, robust and versatile semantic 3D content representation and delivery standards as well as semantic presentation and interaction techniques enabling development of user-friendly 3D/VR/AR applications.

The goal of the workshop is to share innovative and creative ideas that enable development of semantic 3D applications for a wide range of 3D environments, including the web, mobile as well as virtual and augmented reality (VR & AR) setups.

Topics

  • Ontologies for 3D and animation annotation, representation and retrieval
  • Semantic metadata for 3D and animation description
  • Ontologies based on 3D formats
  • Semantic 3D formats, including semantic X3D
  • Domain-specific ontologies for 3D description and representation
  • Semantic modeling and assembly of 3D content
  • Semantic methods and tools for on-demand, adaptive and contextual 3D visualization and generation
  • Semantic and contextual 3D/VR/AR web services
  • Semantic queries to 3D scenes and 3D content repositories
  • Semantics for immersive analytics in 3D
  • Semantic representation and modeling of 3D animations and interactions
  • Ontologies for multimodal interaction in VR/AR
  • Semantic representation and modeling of 3D content behavior
  • Explorable VR/AR applications and queryable behavior-rich VR/AR applications
  • Semantic 3D/VR/AR web applications
  • Semantic 3D graph annotations
  • Novel interactive semantic 3D applications in all areas and sectors, e.g., entertainment, education, training, cultural heritage, medicine, military, smart-manufacturing / industry 4.0, information visualization, scientific visualization, geo-visualization, building information modeling (BIM), and architecture.

Submission deadlines

Workshop date: May 6, 2019
Early registration: April 6, 2019

Paper/poster/demonstration submission deadline: March 3, 2019
Acceptance notification: March 17, 2019
Camera-ready paper/poster/demonstration submission: March 24, 2019

Visit the dedicated website for further information.

 

The workshop is organized in connection to the project of the Polish National Science Centre (NCN)
nr DEC-2012/07/B/ST6/01523.

 

Meeting the network: Haption

We want to inaugurate the new category “Meeting the network” with one of the founding member of EuroVR Association: Haption.

Haption is a company which designs, manufactures and sells hardware and software solutions based on force-feedback. Founded in 2001, the company partners with the most advanced leaders to provide professional level force-feedback solutions for medical, robotic, nuclear and industrial applications. Haption has a lot of interest in Virtual Reality where their haptic device brings the sense of contact inside Virtual Environments, a thing no other technology can claim to bring.

Courtesy of CRRC, China

Jerome Perret, the CEO, plays a key role in the Association because he is EuroVR Vice President for  EU issues and Collaboration. Jerome is an entrepreneur with a strong technical background in robotics and computer engineering and his major interest is manual interaction with virtual environments, especially with force-feedback.

 

MEETING THE NETWORK

Meeting the network is a new category to get to know the Association and its network. Once a month we will publish news about our members.
If you are a member and you want to participate in this initiative, please write an email to communication@eurovr-association.org.

From VR to XR Expo 2019 – 3,4 July 2019

It is time again: on 3-4. July 2019, the XR Expo takes place in Stuttgart (Germany).  The focus of the event is on professional applications in industry, architecture, trading, medicine and crafting in virtual, augmented and mixed reality.

For the 2019 edition, VR expo has changed its name in XR Expo to put the focus on mixed reality technologies. XR Expo aims to be the community and meeting point for industry users, technology providers, content service providers, and researchers:

” There are now a number of fairs dealing with VR and ar, but does not offer this quality and abundance of solutions that can be used practically in companies.”
Christoph Runde, VDC CEO and XR Expo Co-Organizer

For more information visit: www.xr-expo.com
For questions and interest to be part of the XR Expo, please contact the XR Expo Team: info@xr-expo.com

Laval Virtual 2019: Exhibition and Conference on immersive technologies

Laval Virtual 2019, the International Exhibition and Conference on VR/AR & Immersive Techniques, gets to the 21st edition, which will take place on 20 – 24 March 2019.

Since 1999, Laval Virtual is the European leader in the New Technologies sector and uses of Virtual in Industry, Marketing, Heritage, Medicine, Training and many more fields.
Every year, the Laval Virtual Centre hosts an exhibition, with more than 350 exhibitor and 20.000 attendees per year, and a conference which aims to highlight the trends and prospects of the immersive technologies.

Click here and visit the official website for further information.

 

 

Salento AVR: Call for papers (deadline February 15,2019)

Salento AVR, the International Conference on Augmented Reality, Virtual Reality and Computer Graphics, opens the call for papers (deadline February 15, 2019).

This conference, which will take place in Santa Maria al Bagno (Italy) on June 24-27, 2019, intends to bring together the community of researchers from academia and industry, computer scientists, engineers, physicians in order to share points of view, know-how, experiences and scientific and technical results related to state-of-the-art solutions and technologies on virtual and augmented reality applications, computer graphics, and games.

Salento AVR 2019 accepts two types of papers:

  • Full papers (10-20 pages): describing results that contribute to advances in state-of-the-art software, hardware, algorithms, interaction or human-factors.
  • Short papers (6-9 pages): work-in-progress, achievements of initial research, projects in early stages of development, case studies, etc.

Accepted short papers will be published in the conference proceedings and presented at the conference as a poster.

DEADLINES

Paper submission: February 15, 2019

Notification of acceptance: March 22, 2019

Camera-ready submission (*): March 31, 2019

Conference: June 24 – 27, 2019

Visit the official website for further information