iLRN 2020: 6th International Conference of the Immersive Learning Research Network

CALL FOR PAPERS AND PROPOSALS

Join the next International Conference of the Immersive Learning Research Network on June 21–25, 2020, San Luis Obispo, California, USA. For the 6th edition, it will be technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore®

Full CFP available at: http://bit.ly/2ki4gzb (PDF), http://bit.ly/2lUcpdG (HTML)

 

The Immersive Learning Research Network (iLRN) is a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. Its annual conference is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners and learning. Leading scholars and professionals operating in formal education settings as well as those representing diverse industry sectors will converge on the historic and picturesque coastal city of San Luis Obispo, California for iLRN 2020, where they will share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners.

 

SESSSION TYPES & SESSION FORMATS

 

Academic Stream

(Refereed papers for proceedings)

• Full or short paper for oral presentation

• Short or work-in-progress paper for poster presentation

• Work-in-progress paper for doctoral colloquium

 

Practitioner Stream

(No paper – refereed on the basis of abstract)
• Oral presentation

• Poster presentation
• Demo showcase

 

Non-Traditional Formats

• Pre-conference workshops

• Special sessions

• Panel sessions

 

See website for templates and guidelines.

 

 

CONTACT
conference@immersivelrn.org

TOPIC AREAS

XR and immersive learning in/for: Serious Games • Medical & Healthcare • Workforce & Industry • Culture & Language • K-12 • Museums & Libraries • Special Education • Geosciences • Data Visualization

IMPORTANT DATES
Main submission deadline*: 2020-01-06
Main-round notifications: 2020-03-23
Camera-ready papers (Main): 2020-04-06
Late submission deadline*: 2020-03-30
Late-round notifications: 2020-04-27
Camera-ready papers (Late): 2020-05-11
Conference: 2020-06-21 to 2020-06-25
*Full and short papers can only be submitted in the main round.

PUBLICATION & INDEXING

Accepted and registered papers presented at iLRN 2020 will be published in the conference proceedings and submitted to the IEEE Xplore® digital library. IEEE makes Xplore content available to its abstracting & indexing partners, including Elsevier (Scopus, Ei Compendex) and Clarivate Analytics (CPCI – part of Web of Science).

EuroVR 2019: August 9 – deadline application track

After closing of EuroVR 2019 – Scientific track, it is time to get focused on the Application track. This section welcomes contributions like use cases, prototypes, demo, and exhibition of projects about virtual reality, augmented reality and mixed reality.

Contributions

The Application track, which will close on August 9, 2019, foresees three types of contributions:

  1. Application talk: best practices, industrial use cases of VR/AR/MR, project results and demonstrations of applications of virtual, augmented and mixed reality in industry, and/or actual or potential transfers of academic results.
  2. Application poster: recently completed VR or AV/AR/MR applied for work, application in progress, or unusual applications.
  3. Demo & Exhibition: live demonstrations of past and on-going projects. Technology developers and suppliers, exhibitors, digital artists and members of the VR/AR/MR industrial communities are all invited to exhibit and demonstrate the latest technologies and applications.

All accepted abstracts in this track will be published in the Application proceedings of EuroVR 2019 as an ISBN-registered volume edited by VTT Technical Research Centre of Finland Ltd.
EuroVR 2019 conference is the perfect place where showcasing prototypes, demos, and on-going project to get reviews by the experts from industry and academia.

Journal invitation and awards

In addition, a set of the best-accepted contributions will be selected by a special committee structured according to the categories of the Scientific and Application tracks, to invite the authors of the selected contributions to submit an extended version to the open-access journal Frontiers in Virtual Environments.

Last but not least, based on the work of the same special committee, best awards will be decided for each contribution category within each track. More information on the EuroVR best awards procedure will be available soon on the EuroVR 2019 website, as well as the winners of previous years.

Additional information

For the Application track, contributions deadlines are:

  • Short abstract submissions for all Application categories: Aug 9, 2019
  • Notification to authors for all Application categories: Sept 6, 2019

Camera-ready for accepted contributions to all Application categories: Sept 13, 2019

Early Bird registration: Sept 13, 2019

Conference days: October 23-25, 2019

Submit your contribution! Click here to check out the topics of interest and the submission guidelines.

Two Phd opportunities:”Experimental Virtual Archeological-Acoustics”

Don’t miss these opportunities for two Ph.D. (2019-2022) about “Experimental Virtual Archeological-Acoustics” in the context of the collaborative project EVAA, comprising the Institut Jean Le Rond ∂’AlembertIReMus, and the CRC – Equipe Conservation et recherche.

Influence of performance spaces on Historically Informed Performance

Deadline: Candidatures will be processed starting 3-July-2019 and evaluated as received until the position is filled.

Subject

Experimental Virtual Archeological-Acoustics: Influence of performance spaces on Historically Informed Performance (HIP). Two aspects are typically considered in such efforts: performance practice of musicians and use of period instruments. However, little consideration has been given to the influence of performance space on the performance, instrument, or composition of the time. Using real-time virtual acoustic simulations, EVAA aims to include the performance venue’s acoustics as the third component of study for the HIP. Placing musicians in various virtual performance spaces, we examine the impact of the room’s acoustics on performance.

Candidate

The Ph.D. project consists of assisting in the creation of a real-time room acoustic simulator for use with musicians, taking into account the musicians movements and the impact of dynamic source directivity. The simulator will be put into use for studying the impact of room acoustics on musicians playing, focusing on comparisons between Baroque chamber music venues and modern-day equivalents. The thesis work will contribute to the research and documentation of pertinent venues, acoustic measurements of existing venues, and the creation of ecologically valid geometrical acoustics models of on these venues. The thesis will comprise a series of perceptual studies examining the impact of acoustic variations on playing, in the context of historically informed performance methods.

The candidate, with a master’s degree in acoustics or related fields, will need the skills to work at the intersection of room acoustic modeling, psychoacoustics, and archeological acoustics (archeoacoustics).

Candidature

Please submit a detailed CV, Master’s degree transcript, letter of motivation concerning the proposed subject, and a list of 2 references that can be contacted. Material, PDF format, should be addressed to brian.katz@sorbonne-universite.fr.
Click here for further more information.

Multimodal study of the influence of rooms on playing techniques of musicians on 17th and 18th-century instruments at Versailles

Deadline: Candidatures will be processed starting 17-July-2019 and evaluated as received until the position is filled, or 1-Sep-2019.

Subject

The Ph.D. project consists of assisting in the creation of a real-time room acoustic simulator for use with musicians, taking into account the musicians movements and the impact of dynamic source directivity. The simulator will be put into use for studying the impact of room acoustics on musicians playing, focusing on comparisons between Baroque chamber music venues and classical period equivalents (Berlioz time). The thesis work will contribute to the research and documentation of pertinent venues, acoustic measurements of existing venues, and the creation of ecologically valid geometrical acoustics models of some of these venues. The thesis will include a series of perceptual studies examining the impact of acoustic variations on playing, in the context of historically informed performance methods.

Candidate

The candidate, with a master’s degree in acoustics or related fields, will need the skills to work at the intersection of room acoustic modeling, psychoacoustics, virtual reality, and archeological acoustics (archeoacoustics). An interest/passion for history and music be an additional asset.
Computer skills are also necessary, for virtual reality prototype and integration of experimental tests. Knowledge of MatLab, MaxMSP, programming in C/C++ or python, and Unity would be beneficial.

The Ph.D. will be supervised by both Catherine Lavandier, full professor at the University of Cergy-Pontoise ETIS laboratory (UMR 8051), and Brian FG Katz, CNRS Research Director at the Institut d’Alembert (UMR 7190), Sorbonne University.

Candidature

Candidatures will be processed starting 17 July 2019 and evaluated as received until the position is filled, or 1-Sep-2019. Preferred starting date is 01-Oct-2019, but must be before the end of 2019. Please submit a detailed CV, Master’s degree transcript, letter of motivation concerning the proposed subject, and a list of 2 references (name, telephone, and email address) that can be contacted regarding your qualifications. Material, in PDF format, should be addressed to catherine.lavandier@u-cergy.fr & brian.katz@sorbonne-universite.fr.
Click here for further information.

EuroVR 2019 Scientific Track: ten days left to submit your work

Only ten days left to submit your scientific contribution to EuroVR 2019 International conference. The first date to take note is June 28, 2019: the Scientific Full paper submissions deadline.

THE CONFERENCE

The 16th EuroVR International Conference—EuroVR 2019—that will take place in Tallinn, Estonia on 23-25 October 2019, following Bremen (2014), Lecco (2015), Athens (2016), Laval (2017), and London (2018). This conference series began as part of the INTUITION Network of Excellence in Virtual and Augmented Reality supported by the European Commission from 2004 to 2008 and continued as the Joint Virtual Reality Conferences (JVRC) of EuroVR, EGVE and ICAT from 2009 to 2013. This 2019 conference is being organized by Estonian members of the European Association for Virtual Reality and Augmented Reality (EuroVR), namely the TalTech Mektory team at Tallinn University of Technology.

 

 

DATES AND CONTRIBUTIONS – SCIENTIFIC TRACK

Deadlines for Scientific Track at EuroVR 2019 have been extended as follow:

  • Scientific Full paper submissions: June 28, 2019, 23:59 CEST
  • Scientific Poster paper submissions: July 3, 2019, 23:59 CEST
  • Notification to authors for all Scientific contributions: July 19, 2019
  • Camera-ready for accepted Scientific contributions: July 29, 2019, 23:59 CEST

The Scientific proceedings of EuroVR 2019 will be edited by Springer as a volume of the Lecture Notes in Computer Science (LNCS) series. Therefore, all Scientific contributions, from submission up to camera-ready documents, have to be uploaded, before the related deadlines, thanks to the Online Conference Service (OCS) of Springer.

CONTACTS

Click here and check out the submission guidelines for all Scientific Contributions.

To contact IPC chairs, please use ipcchairs.eurovr2019@taltech.ee

EuroVR 2019 Confernece: deadlines extended

New deadlines for EuroVR 2019 International Conference –  Scientific Contributions.

The conference, which will take place at the TalTech Mektory Building (Tallinn, Estonia) on October 23-25, 2019, gives a new opportunity to all the researchers interested in submitting their work to the convention. In fact, after a number of requests, the GC chairs, and IPC chairs decided to extend the deadlines for Sl at EuroVR 2019 as follow:

  • Scientific Full paper submissions: June 28, 2019, 23:59 CEST
  • Scientific Poster paper submissions: July 3, 2019, 23:59 CEST
  • Notification to authors for all Scientific contributions: July 19, 2019
  • Camera-ready for accepted Scientific contributions: July 29, 2019, 23:59 CEST

The Scientific proceedings of EuroVR 2019 will be edited by Springer as a volume of the Lecture Notes in Computer Science (LNCS) series. Therefore, all Scientific contributions, from submission up to camera-ready documents, have to be uploaded, before the related deadlines, thanks to the Online Conference Service (OCS) of Springer. Please pay attention that two OCS accesses are available depending on the scientific contribution category, namely:

Click here for the new version of the submission guidelines for all Scientific Contributions: EuroVR 2019 scientific track guidelines.

To contact IPC chairs, please use OCS or ipcchairs.eurovr2019@taltech.ee

Regarding Application track, deadlines are unchanged.
For further information on EuroVR 2019: https://eurovr2019.eu/

EuroVR 2019 Conference: 1st Call for Contributions

The 16th EuroVR International Conference  (23-25 October 2019 in Tallinn, Estonia), opens the 1st call for contributions. From this year on, all contributions are organized in two main tracks, each one divided into several categories as follows.

1) Scientific track submissions can be:

  • Long (14-20 pages) or short (8-10 pages) scientific papers: original, unpublished papers documenting new research contributions, practice and experience, or novel applications in VR or AV/AR/MR.
  • Scientific poster papers (4-6 pages): work in progress or other scientific contributions that do not fit one of the categories of this call, such as ideas for unimplemented and/or unusual systems.

For this track, the International Program Committee (IPC) chairs, with the Poster chairs for the second category of submissions, will select the accepted contributions thanks to a double-blind peer reviewing process among IPC members. All accepted papers will be published with the sizing corresponding to their category in the Scientific proceedings of EuroVR 2019, edited by Springer as a volume of the Lecture Notes in Computer Science (LNCS) series. For your convenience, indexing information of LNCS series is available on this Springer webpage.

2) Application track contributions can be:

  • Application talk (1 page abstract): best practices, practical use cases of VR or AV/AR/MR, project results of applications using such technologies in industry and other sectors, as well as actual or potential transfers of academic results.
  • Application poster (1 page abstract): recently completed VR or AV/AR/MR applied for work, application in progress, or unusual applications.
  • Demo & Exhibition (1 page abstract): live demonstrations of past and on-going projects. Technology developers and suppliers, exhibitors, digital artists, and members of the commercial VR or AV/AR/MR communities are all invited to exhibit and demonstrate the latest technologies and applications.

For this track, the Application chairs, Poster chairs, and Demo & Exhibition chairs, depending on the submission category, will manage acceptation of the contributions. All accepted abstracts in this track will be published in the Application proceedings of EuroVR 2019 as an ISBN-registered volume edited by VTT Technical Research Centre of Finland Ltd.

JOURNAL INVITATION AND AWARDS

In addition, a set of the best-accepted contributions will be selected by a special committee structured according to the categories of the Scientific and Application tracks, to invite the authors of the selected contributions to submit an extended version to the open access journal Frontiers in Virtual Environments.
Last but not least, based on the work of the same special committee, best awards will be decided for each contribution category within each track. More information on the EuroVR best awards procedure will be available soon on the EuroVR 2019 website, as well as the winners of previous years.

SUBMISSION GUIDELINES

For all categories of the Scientific track, submissions have to be uploaded thanks to the Online Conference Service (OCS) of Springer. Information on the OCS page dedicated to the conference will appear in the submission guidelines: https://eurovr2019.eu/call-for-papers/submission-guidelines-scientific-track/
For all categories of the Application track, submissions have to be uploaded thanks to EasyChair. Information will be available soon in the detailed submission guidelines: https://eurovr2019.eu/submission-guidelines-application-track/

TOPICS OF INTEREST

Human factors issues

● User studies on all issues related to VR or AR/AV/MR
● Presence, realism, validity, and fidelity
● 3D user interfaces and/or 3D interaction metaphors
● Self-representation and embodiment, avatars, virtual humans
● Cybersickness and side effects
● Cost-effectiveness and cost efficiency

Technologies
● Virtual reality system architecture
● Collaborative and distributed VR or AV/AR/MR
● Augmented reality and mobile devices
● Augmented virtuality and tangible interfaces
● Mixed Reality
● Tracking and motion technologies
● Advances in display technologies
● Image-based 3D modeling and rendering
● Realistic rendering of dynamic or complex scenes
● 3D audio rendering and related technologies
● Haptics and force-feedback, algorithms, systems, and devices
● Real-time modeling & simulation
● Multimodal interaction in immersive environments
● Immersive collaboration: technologies, use cases, management
● Immersive analytics: interactions, models, architectures
● Artificial Intelligence for VR or AV/AR/MR
● Virtual humans for VR or AV/AR/MR

Applications
● Industrial applications
● Aerospace and Transport
● Construction and Architecture
● Manufacturing and Engineering
● Medical and Rehabilitation
● Product and Process design
● Robotics
● Training and Education
● Cultural heritage and other applications for culture
● Serious Gaming and Edutainment

DEADLINES

For the Scientific track, contributions deadlines are:
– Scientific paper submissions: June 3, 2019
– Scientific poster paper submissions: June 28, 2019
– Notification to authors for all Scientific categories: July 12, 2019
– Camera-ready for accepted contributions to all Scientific categories: July 29, 2019.

For the Application track, contributions deadlines are:
– Short abstract submissions for all Application categories: Aug 9, 2019
– Notification to authors for all Application categories: Sept 6, 2019

Camera-ready for accepted contributions to all Application categories: Sept 13, 2019
Early Bird registration: Sept 13, 2019Conference days: October 23-25, 2019

Visit the official website https://eurovr2019.eu for further information.

EuroVR 2019 Conference: the official website is online

EuroVR and TalTech – Tallinn University of Technology are glad to announce the official website of EuroVR 2019 conference:  https://eurovr2019.eu/

In 2019, EuroVR annual event will take place from the 23rd to 25th October in TalTech Mektory Business and Innovation Centre (Tallinn, Estonia), a hub which connects research, leading businesses & innovative thinkers.

Topics

The conference is focussed on three main topics:

  1. Technologies related to Virtual, Augmented, and Mixed Reality (VR/AR/MR), collaborative and distributed environments, mobile devices, 3D rendering issues, real-time modeling and simulation, multimodal interaction, use cases.
  2. Human factors issues: user studies and evaluation, presence and cognition, 3D user interfaces and interaction metaphors, self-representation and embodiment, virtual humans, sickness and side effects, realism, validity and fidelity, cost-effectiveness and efficiency.
  3. Applications of VR/AR/MR in industry, aerospace and transport, construction and architecture, manufacturing and engineering, medical and rehabilitation, process and product design, training and education, serious gaming and edutainment.

Important Dates

For Scientific papers (long & short) and Posters (long abstract) all submissions have to be uploaded on the Online Conference Service (OCS) of Springer which will be indicated on the EuroVR 2019 website soon:

  • Scientific paper submissions: June 3, 2019
  • Poster abstract submissions: June 28, 2019
  • Notification to the authors: July 12, 2019
  • Camera-ready: July 29, 2019

For Industrial abstracts, Demo & Exhibitors (short abstract), all submissions have to be uploaded on the EasyChair which will be indicated on the EuroVR 2019 website soon:

  • Submission: TBA
  • Notification: TBA
  • Camera-ready: TBA

Programme and Keynotes speakers will be available very soon.
Stay tuned and don’t miss the next updates!

Journal “Frontiers in Robotics and AI”: call for contributions

Are you interested in contributing to an open-access article collection on: “Emergent Technologies for Cultural Heritage and Tourism Innovation”? Don’t miss this chance.
Emergent Technologies for Cultural Heritage and Tourism Innovation-final.jpg
In collaboration with the journal Frontiers in Robotics and AI, the EuroVR Members Jolanda Tromp (PhD – SocialVR; Institute of Research and Development, Duy Tan University Da Nang, Vietnam) & Matthieu Poyade (Glasgow School of Art Glasgow, United Kingdom) are bringing together a selected group of international experts to contribute to an open-access article collection on: “Emergent Technologies for Cultural Heritage and Tourism Innovation”.

Submission

Will you be interested in submitting a manuscript?
The deadline for manuscripts’ submission is June, 3rd. As manuscripts are peer-reviewed and published on a rolling basis, you are welcome to submit your paper any time sooner. Accepted manuscripts may incur into Article Processing Fees ranging from 450 to 1,035 USD, depending on article type.
For any questions or concerns regarding submission:

AIDAA: Symposium “Human Centred Design for passenger’s enhanced comfort in Aircraft cabin”

On 9-12 September in Rome, it will take place the symposium on “Human Centred Design for passenger’s enhanced comfort and wellbeing in Aircraft cabin” during the XXV International Congress of the AIDAA (Italian Association of Aeronautics and Astronautics).

The symposium covers the following topics:

  • Noise and Vibration for cabin interiors;
  • Innovative non-structural materials for cabin items;
  • Human-Centered Design Approach for interior design;
  • Virtual Reality for human in the loop simulation of next-generation interiors;
  • Ergonomics studies for cabin interiors.

The Symposium is inspired to the research and activities done in the framework of the JTI Clean Sky 2 CASTLE (CAbin Systems design Toward passenger welLbEing) project, which aims at designing new-gen passenger cabin aircraft interiors for both Business Jet (flying office) and Regional aircraft with a Human-Centered Design approach.

You can submit your paper at the website: https://www.aidaa2019.com/index.php/papers-and-symposia

Workshop on Semantic 3D Content (Eurographics-EuroVR)

EuroVR will contribute to the conference Eurographics (Genova, 6-10 May 2019) with a workshop on Semantic 3D content (6 May 2019).

The workshop attempts to foster and support the increasing development, use, and utility of semantic 3D technologies for researchers, application developers, domain experts as well as for end users. This includes semantic creation of interactive 3D content, robust and versatile semantic 3D content representation and delivery standards as well as semantic presentation and interaction techniques enabling development of user-friendly 3D/VR/AR applications.

The goal of the workshop is to share innovative and creative ideas that enable development of semantic 3D applications for a wide range of 3D environments, including the web, mobile as well as virtual and augmented reality (VR & AR) setups.

Topics

  • Ontologies for 3D and animation annotation, representation and retrieval
  • Semantic metadata for 3D and animation description
  • Ontologies based on 3D formats
  • Semantic 3D formats, including semantic X3D
  • Domain-specific ontologies for 3D description and representation
  • Semantic modeling and assembly of 3D content
  • Semantic methods and tools for on-demand, adaptive and contextual 3D visualization and generation
  • Semantic and contextual 3D/VR/AR web services
  • Semantic queries to 3D scenes and 3D content repositories
  • Semantics for immersive analytics in 3D
  • Semantic representation and modeling of 3D animations and interactions
  • Ontologies for multimodal interaction in VR/AR
  • Semantic representation and modeling of 3D content behavior
  • Explorable VR/AR applications and queryable behavior-rich VR/AR applications
  • Semantic 3D/VR/AR web applications
  • Semantic 3D graph annotations
  • Novel interactive semantic 3D applications in all areas and sectors, e.g., entertainment, education, training, cultural heritage, medicine, military, smart-manufacturing / industry 4.0, information visualization, scientific visualization, geo-visualization, building information modeling (BIM), and architecture.

Submission deadlines

Workshop date: May 6, 2019
Early registration: April 6, 2019

Paper/poster/demonstration submission deadline: March 3, 2019
Acceptance notification: March 17, 2019
Camera-ready paper/poster/demonstration submission: March 24, 2019

Visit the dedicated website for further information.

 

The workshop is organized in connection to the project of the Polish National Science Centre (NCN)
nr DEC-2012/07/B/ST6/01523.