EuroVR 2015 – proceedings

Following many requests, we publish here on EuroVR website the proceedings of EuroVR 2015.
The 12th edition of EuroVR conference was host in Lecco, Italy. You can visit the official website of the conference here.

If you want to download the proceedings of EuroVR2015, click here.

The conference

The focus of the EuroVR conference series is to present, each year, novel Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) technologies, including software systems, display technologies, interaction devices, and applications, to foster engagement between industry, academia and the public sector, to promote the development of VR & AR technologies in new, emerging and existing fields.

EuroVR annual event creates a unique opportunity for international key players to network, discuss, and share the latest innovations around commercial and research applications.

This series was initiated in 2004 by the INTUITION Network Excellence in Virtual and Augmented Reality, supported by the European Commission until 2008, and incorporated within the Joint Virtual Reality Conferences (JVRC) from 2009 to 2013.

CFP open for the conference Actuator

Attracting about 400 participants from more than 20 countries, the 17th International Conference on New Actuator Systems and Applications is the most important market place to meet leading international specialists, to share their expertise and to start business cooperations in the field of new actuator technologies. ACTUATOR has been the key forum for actuators based on smart materials and microtechnologies as well as their applications in all areas of engineering for thirty years now. Over the years a huge variety of excellent ideas and results has been reported. A lot of them have been raised from vision to mass product. Among the success stories, you will find quite a number of established applications of new actuators, in particular, their well-known use in fuel injection, adaptive shock absorbers, nanopositioning, precision engineerings like camera lenses and other applications of miniaturized drives. In this way, ACTUATOR has launched the realization of new product generations with outstanding compactness and high performance properties which so far have not been achieved in conventional technologies. A small wonder that based on this ignition, resulting in gaining access to new markets.

Call for Papers

Experts from industry and research institutes wishing to present results of their recent research are cordially invited to submit a paper. Accepted papers will be presented in either oral or poster sessions. Authors are requested to specify the preferred kind of presentation, oral (20 min. incl. discussion) or poster. Please submit a PDF formatted abstract in English with a length of two pages (400 – 600 words) including figures, tables & references showing summary, motivation, approach, and results. The
paper should be headed by title, authors‘ names and affiliations.

Download the final ACTUATOR 2020 Call for Papers

Visit the official website for further information

Haption: new job opportunity for control software engineers

The EuroVR member HAPTION is looking for a Control software engineer to insert in its teams.
The company designs force-feedback devices for applications of Virtual Reality and robotics. Our products are used in industry for interacting with CAD models (assembly validation, maintenance planning) or for training manual skills in a virtual scene. They are also connected to robots in order to control them remotely while perceiving the interaction forces with the environment.

Position

You will be in charge of the development and maintenance of the control software, used to connect HAPTION products to the industrial robots of our partners. The software implements control algorithms (regulation, filtering), robotics (geometric model, Jacobian matrix, transformations in Cartesian space), communications (data transfer between the force-feedback device and the industrial robot) through direct connections or Internet.
You will develop new functionalities and new software modules, and you will contribute to R&D projects, both internal and collaborative.
Direct contact with national and international customers, you will provide technical support for the software on several platforms.
The workplace is situated in the vicinity of Laval, the French capital of Virtual Reality with its annual exhibition Laval Virtual (www.laval-virtual.org).

Candidate profile

You have a dynamic character and like to work independently. You want to invest your energy into a high-tech industrial project, as part of a small team with strong expertise and motivation. You have an engineering degree, master or equivalent, and solid experience of C/C++ programming.
Some knowledge of control theory and robotics is mandatory, as well as a strong background in mathematics and spatial geometry. Previous experience in robotics is needed.
Knowledge of the LINUX environment would be useful, although not mandatory.
You will need reasonably good writing skills for the production of the software documentation, as a good level in English (written and oral) for the interaction with our international customers and partners.
The French language is not mandatory, although useful for everyday life in Laval.

Further information

HAPTION will review qualified CVs and contact the selected candidates. The applications will be validated after taking a programming test in C/C++.

Company: HAPTION (www.haption.com)
Number of employees: 14
Address: Atelier Relais Route de Laval Soulge-sur-Ouette, France
Workplace: Atelier Relais Route de Laval Soulge-sur-Ouette, France
Salary: Depending on experience and skills.
Type of contract: Permanent

iLRN 2020: 6th International Conference of the Immersive Learning Research Network

CALL FOR PAPERS AND PROPOSALS

Join the next International Conference of the Immersive Learning Research Network on June 21–25, 2020, San Luis Obispo, California, USA. For the 6th edition, it will be technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore®

Full CFP available at: http://bit.ly/2ki4gzb (PDF), http://bit.ly/2lUcpdG (HTML)

 

The Immersive Learning Research Network (iLRN) is a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. Its annual conference is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners and learning. Leading scholars and professionals operating in formal education settings as well as those representing diverse industry sectors will converge on the historic and picturesque coastal city of San Luis Obispo, California for iLRN 2020, where they will share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners.

 

SESSSION TYPES & SESSION FORMATS

 

Academic Stream

(Refereed papers for proceedings)

• Full or short paper for oral presentation

• Short or work-in-progress paper for poster presentation

• Work-in-progress paper for doctoral colloquium

 

Practitioner Stream

(No paper – refereed on the basis of abstract)
• Oral presentation

• Poster presentation
• Demo showcase

 

Non-Traditional Formats

• Pre-conference workshops

• Special sessions

• Panel sessions

 

See website for templates and guidelines.

 

 

CONTACT
conference@immersivelrn.org

TOPIC AREAS

XR and immersive learning in/for: Serious Games • Medical & Healthcare • Workforce & Industry • Culture & Language • K-12 • Museums & Libraries • Special Education • Geosciences • Data Visualization

IMPORTANT DATES
Main submission deadline*: 2020-01-06
Main-round notifications: 2020-03-23
Camera-ready papers (Main): 2020-04-06
Late submission deadline*: 2020-03-30
Late-round notifications: 2020-04-27
Camera-ready papers (Late): 2020-05-11
Conference: 2020-06-21 to 2020-06-25
*Full and short papers can only be submitted in the main round.

PUBLICATION & INDEXING

Accepted and registered papers presented at iLRN 2020 will be published in the conference proceedings and submitted to the IEEE Xplore® digital library. IEEE makes Xplore content available to its abstracting & indexing partners, including Elsevier (Scopus, Ei Compendex) and Clarivate Analytics (CPCI – part of Web of Science).

Job opportunity at Swing:It

Swing:It is an Italian SME, quickly growing during the last and the next years.
We are providers of Innovative Solutions for Industry and Research Organisation and leader
on the provisioning of VR/AR/XR software. We provide Innovation in Space/Satellites, Earth
Observation, Life Science, Cultural Heritage/Virtual Museums, Transports, e-Health projects.

The job offer

In the aim of several Research and Development projects/activities, we have several available
permanent positions for junior/senior Computer Scientists or Software Engineers/Architects.

The field of application will be at least one of the following:
– Virtual Reality/Augmented Reality and/or 3D Modeling
– Internet of Things
– Big Data, Deep Learning, Machine Learning
– Visualization solutions

Candidates must have the following skills

– knowledge of at least one programming language among C++, Java, C# (preferred).
– good knowledge of English language, both written and spoken
– strong interest in at least one of the field listed above (expertise would be preferable,
especially in the development of VR/AR apps)

Also, availability to a) occasionally travel in Europe and b) relocate in Italy (HQ in Catania, Sicily)
will be evaluated. Salaries to be determined on a personal basis.
Starting date of first profiles: Jan 2020.

Secrets of success in the location-based VR business

VR is regarded as the ‘native land’ of dreams and experiments that require both up-to-date solutions and investments. Once a freshly developed platform or game is discovered, it starts chasing one of the standout apps.

One of its areas, Location-Based VR (LBE), speaks volumes about how stunning VR can be. Overall, it is expected that the virtual reality market is going to worth $12, 324.7 Mn by 2027.

However, not so many people are fully aware of VR`s current prospects and how its future may unfold. And the bitter truth is the majority of development companies are not headed at creating a low-cost content for the average consumer.

In these circumstances, location-based entertainment appears to be a perfect match for anyone who ever wanted to start their business and direct it to VR. With some VR center being kept humming or the content appealing, you`ve got all chances to make your way in this sphere.

Let us give you a few examples. Wanting to launch new virtual reality centers in Tokyo, New York, and other cities, Sandbox VR, famous for its ‘Star Trek: Discovery’ and ‘Deadwood Mansion’, has raised a $68 million of funding from Andreesen Horowitz, Triplepoint Capital, Floodgate Ventures and elsewhere. The Void (‘Wreck-It Ralph’, ‘Star Wars: Secrets of the Empire’, ‘Ghostbusters: Dimensions’), another LB VR provider, has also benefited from Ruper Murdoch`s investments totaling to $20 million.

The number of squad-based content, as well as LBE itself, is growing day by day. Those experiences are spread globally: Sandbox VR – 4 countries with 6 locations, The Void – 4 countries and 16 locations, Zero Latency – 20 countries and 36 locations, Avatarico games – 28 countries with more than 100 locations, Holgate – 25 countries and 256 locations.

It seems like location-based VR is simply one more temporary substitute, something that comes and goes pulling down companies` ventures. True, some of them, unfortunately, are to face it (as IMAX, for instance), but others move forward.

There is no mystery why, just a clear business idea forecasting future expenses, current possibilities, and trustworthy partnerships, choosing the right place and content for your target audience.

We`ll note that location-based VR is rather brand-new, and there is a bunch of business models to investigate to appeal to users.

Who can be considered as your contemporary potential location based VR partner?

In the abstracts below, we`ve tried to get together the most renowned LBE companies for you not to spend hours collecting necessary data.

Zero Latency 

The company offers patrons unprecedented immersive gaming experience being completely untethered. To achieve that scale, Zero Latency`s equipment doesn’t come cheap.

A few years ago the company was considered to be a pioneer of free-roam virtual reality. Zero Latency has been listed among the top of the fastest-growing developers, therefore, it is being nearly impossible to trace. Say, for example, about its partnership with Vodafone or the latest free-roam experience ‘Sol Raiders’ bringing a competitive edge to e-sports.

Among the company`s basic lack one may track the specifics of its shooters and video games as not all users crave for weapon-based combats. Another deals with space-efficiency: 8 players require 2000 sq ft.

So, if you are about to open a VR center, it is far crucial to make calculations connected to the revenue per square feet beforehand. From the look of things, in case you`d like to attract your audience with shooters via opening a huge theme park with various free-roam experiences, these guys are your total hit.

Hologate

Here we`ve got another big-name LB VR developer. Hologate`s significant part of the install base sets out in theme parks and centers, movie-theatres, mini-golf courses, casinos.

Concentrating on coherent top-end turnkey solutions, the company provides additional income when other agencies are enabling them.

More than that, though, Hologate has reached more than 2 million plays and the average ROI in the short span of the 8 months so far. It`s no wonder why it bears the name of the most flourishing global-scale VR multiplayer.

As a deal-breaker, again mind the content and product you are embarking on. Here space efficiency is a bit better but, still, there`s a chance for 4 users to participate at once. After all, you`d better come with the idea of big malls and a bunch of footprints.

The Void

The Void seems to go high since it became a part of Disney Accelerator. With big franchises like ‘Star Wars and Ralph’ and Disney park locations being opened, still, there is no word on franchises for entrepreneurs.

The latter may be regarded as a big loss, for sure. Its concept presupposes the use of hyper-reality also engaging a lot of building on site. Leveraging various headsets combination and suggesting motion tracking, haptics, and other built-in effects, the virtual reality experiences enable users to interact within a virtual environment and discover sets of settings.

Otherwise, if The Void decided to open a franchise opening the mutual venture would cost a fortune whereas a venture investor may benefit from such a partnership. That brings us back to the idea Disney hits the spot while it`s directed to big business.

Sandbox VR

Having experienced a so-called ‘nuclear winter’ and a period with no investments, Sandbox VR has risen to attract funds.

Involving hyper-reality being less operose that that of The Void, its business concept is thought to be clean cut. Such minor details as a real table to hide or a torch to grab and many other sophisticated features turn VR into an advanced space-efficient experience.

Nowadays, Sandbox VR`s treasure box comprises mostly shooters, but the good news is that they also in the search for family-oriented game solutions.

In reality, unfortunately, Sandbox VR doesn’t allow for a straightforward franchise. The developer seems to do everything by themselves since Andreessen Horowitz provided the investment.

Avatarico

Dwelling on out-of-doors VR experiences, one can`t but mention an escape game niche. Its business model demands grow stronger each year.

Avatarico seems to be one of the most efficient solutions in this area. The one that claimed to create a product featured on Forbes whilst having returned the very first funds in 6 months.

The most glaring difference is that their products are aimed at mass audiences. That list is made up of family-friendly content and the one suitable for corporate meetings.

While measuring the loyalty existing between a client and a provider, the developer has received a 50% Net Promoter Score comparable only to Netflix. Experiencing approximately 5 years of VR pioneering and 5 games being launched, any of Avatarico`s games require just 270 sq ft for 6 players.

When it comes to further prospects, the company has entered the USA, Canadian, Mexican, and Australian markets with Entermission being the distributor.

Gaining unique expertise in operational business and technology utilized, both Entermission and Avatarico look far ahead. For instance, Cosmos arms players with hand tracking system whereas one is sitting in a chair with hands bare and just some headsets being on. So, be ready that your hands are going to be the accurate functional copy to VR ones.

Such VR experience provides players with the feeling of floating in zero gravity, shooting fireballs, using telekinesis, and even hi-fiving your mates. And Entermission works on its empowering: at TransWorld’s Room Escape Show & Conference in Texas the company has unveiled the turnkey haptic solution also stimulation users with the wind, temperature, and scents

Tricks and tips to decide on the perfect business model 

Ufficio, Business, Colleghi, Riunione, Computer

If you are inspired enough to bring up your location-based entertainment, you are to get the expertise in the following:

  1. VR content development,
  2. Operations,
  3. Ways out to appeal mass audience,
  4. Strategic thinking and marketing,
  5. Setting a scalable system blossoming together with your business and generating top-notch practices.

Minding the information presented, you`ll stay updated with the current market demands and ready to start your business or collaborate with a trustworthy technological LB VR partner. Opening a VR franchise or chain seems to be the next natural step.

However, there are other features that you shouldn`t overlook. LB VR gets the privilege of the high-end equipment usually presupposing VR headsets, backpacks, and a place for users` free VR locomotion.

The article we referred to the most promising LB VR companies to date. The ones that come up with off-the-shelf franchises and solutions. The huge part of the above-mentioned developers` success based on the thoughtful partnership.

Taking in both ups and downs, LBE continues on its path. To minimize loses you may freely rely on our tips and cautiously think on benefits and drawbacks before acting.

 

Author’s Bio

Anton Zaitsev, Avatarico CEO, AR / VR developer. His company was the first to develop a VR escape game for location-based entertainment. He has been dealing with VR technology for more than 6 years. He likes to share his experience in that sphere providing some useful tips for VR business success. He is always ready to help with any questions related to VR technology. You can contact him at zaitsev@avatarico.com.

 

 

EuroVR2019: Keynotes and program of our XR Conference

In a few weeks, we will be in Tallinn, for the annual EuroVR event. The XR conference is organized by the EuroVR members, namely MEKTORY and TalTech University, and it is focussed on virtual reality, augmented reality and mixed reality. Three days (23-25 October 2019) during which we will delve into the different applications of these technologies, from industry to user studies evaluations.

The program of the conference: focus on XR technologies

XR will be at the center of the conference: virtual, augmented and mixed reality will be analyzed by different perspectives, thanks to the talks and discussions which will take place during the conference.

Reading the program on the official website of the event, we can see the various works which will be introduced at EuroVR Conference within scientific and application sessions.

Moreover, additional events will enrich the conference program:

  • Are you a EuroVR member? Don’t miss the general assembly, one of the main meetings for an association, which will take place on October 24th at 5:45 PM.
  • Are you looking for an informal event, good for networking? The Gala Dinner in Tallinn is the perfect place to create new connections, and exchange opinions with the participants.
  • Would you like to know more about the Estonian industry and the innovative application of technology in this country? On the last day, EuroVR brings you to visit some local industries, like Ericsson, Magnetic MRO, e-Estonia Briefing Centre, and ABB.

Keynotes speakers

Two Keynotes speakers will inspire the participants during the conference before the daily scientific and application sessions.

On October 24th, Dr. Aleksei Tepljakov will open the day with the talk Towards Intelligent Immersive Virtual Environments. Research Scientist at TalTech, Dr. Tepljakov’s research is focussed on fractional-order modeling and control of complex systems and developing efficient mathematical and 3D modeling methods for virtual and augmented reality for educational and industrial applications.

On the same day, Pr. Mariano Alcañiz Raya, Professor at the Polytechnic University of Valencia (Spain) and Director of the Laboratory of Immersive Neurotechnologies (LabLENI), will give the talk In Search of Behavioral Biomarkers for Mental Disorders Using VR.

New Keynotes speakers will be announced in the next days. Stay tuned!

Additional information about EuroVR conference

Are you planning your trip to Tallinn, but you need more information?
On the official website of the conference, you can find further details about the event, the venue, and the program.

If you need some help, please contact the conference organizers: eurovr2019@taltech.ee

 

Virtual Reality in Science and Industry: workshop in Bonn

New training opportunity: a unique virtual reality workshop, organized by the German association „VR in Science and Industry – Network NRW e.V.“. It will take place on October 9th, 2019 in Sankt Augustin (Germany), at the Hochschule Bonn-Rhein-Sieg.
Participation is free of charge.

Program of the workshop

During the workshop, a keynote speaker will inspire the participants with his experiences: Ralf Rabätje (Volkswagen AG).

The training will begin at 11:00 in the morning, and it will be focussed on the trend topics in the field of virtual and augmented reality. Exhibitors, Professors, and professionals will share their expertise with the participants. Moreover, From 17:00, the workshop will be joined by a Meet-Up event.

If you are interested in the workshop, please register here.

Become an exhibitor

The virtual revolution also rolls into conventional industries with a variety of possibilities. Whether in product development, training or product presentations – the possibilities are almost endless.

But how can virtual and augmented reality be optimally integrated into existing processes, what hardware and software are required, and what are the costs for your company? On the VR in Industry, you will find the answers.

A top-class conference program with business cases and live demonstrations attract more than 100 decision-makers from large and medium-sized companies from Germany and the neighboring European neighboring countries to the board of directors in Industry in Aachen.

Become a sponsor or exhibitor, click here.

 

 

#MakeEUinnovative: Joint Statement for Horizon Europe

EuroVR Association undersigned the Joint Statement for an Ambitious Horizon Europe Programme, together with 93 European associations representing key European research & innovation stakeholders.

THE GOAL

This initiative aims to call on the Council of the EU to raise the budget allocated to the Horizon Europe program to at least €120 billion (in 2018 prices), of which at least 60% should be dedicated to the “Global Challenges and European Industrial Competitiveness” pillar.

This would ensure that Horizon Europe delivers on its promises to:

  • Boost Europe’s future growth, employment, and competitiveness. As recognized in the European Industrial Strategy, RD&I is the real engine of growth. Getting a sufficient budget for Horizon Europe would not only mean the creation of up to 100,000 jobs in RD&I activities between 2021-2027, but also €11 of GDP in return for each €1 invested over 25 years1.
    Secure Europe’s seat amongst the frontrunners of the technological revolution. While the international competition for innovative solutions escalates, European RD&I expenditure remains relatively low compared to our global competitors. The target of 3% of GDP invested in R&D should now become a reality.
    Develop and scale up the technologies that will power our continent in the 21st century. Horizon Europe needs to build on the successes of Horizon 2020 and scale up the investments made so far. As stated by the Lamy Group, we need a budget that paves the way

It represents a clear message to the Council that the business sector and RTOs stand together and jointly ask for more ambition in research, development, and innovation. This is why the publication date has been set to 16 September, i.e. a week before the European Research and Innovation Days.

THE ASSOCIATIONS INVOLVED

This initiative has been launched by BusinessEurope for the industry and EARTO for RTOs, and counts around 50 signatories so far, covering many sectors: 5G IA, ACEA, AENEAS, AnimalHealth Europe, APPLiA, ARTEMIS, ASD, A.SPIRE, BDVA, BIC, BusinessEurope, CEC, CECE, CECIMO, CEFIC, CEMA, CEM BUREAU, CERAME UNIE, CLEPA, COCIR, Cosmetics Europe, DIGITALEUROPE, EARPA, EARTO, ECTRI, EFFRA, EFPIA, EMIRI, EIRMA, EOS, EPoSS, ERT, ESOA, EUCAR, EURATEX, EUROFER, EUROMETAUX, EUROPABIO, European Aluminium, Fertilizers Europe, FoodDrink Europe, Hydrogen Europe Research, Hydrogen Europe (Industry), IMA Europe, MedTech Europe, ORGALIM, SEMI, UNIFE, Vaccines Europe.

All the associations involved are ready to further discuss these recommendations with the EU Institutions.
If you are interested in the initiative, you can read the full text of the joint statement, or follow the last updates on twitter with the hashtags #MakeEUinnovative #HorizonEU.

EuroVR Media partnership with 2020 Asia VR & AR Fair & Summit

EuroVR is happy to announce a new media partnership with an international VR an AR event, the 2020 Asia VR & AR Fair & Summit, taking place in Guangzhou (China) on May 10-12, 2020.

VR&AR Fair 2020   

Entering its 7th editions, this international-scale VR&AR event is going to be staged on a show floor of 30,000 sq.m with an expected 180+ exhibitors and 25,000 global buyers. Five special exhibition areas will be marked out respectively for VR/AR Games, VR/AR Education, VR/AR applications, VR/AR Hardware, and VR/AR Contents in order to achieve a more systematic and comprehensive display of VR&AR products.

Moreover, the flagship conference of 2020 Asia VR&AR Industry Development Forum is going to be an information-packed 2-day program, composed of several parallel forums respectively focusing on hot subjects like VR&AR education, VR/AR Plus 5G, VR/AR Industrial Applications, and so on.

The venue

VR&AR Fair 2019 occupied a net exhibition area of 25,000 square meters, accommodating about 150 exhibitors. Parts of enterprises like VRway, Xiechuang Technology, NINED, FuninVR, Loonqin Tech, Movie Power, Meleap (Japan), Zone Laser Tag & Hologate (Germany), MIND & IDEA(Taiwan, China), ANVIO/DGMA VR (Russia), Media Guide (Taiwan, China), HEIVR, Ten Ho VR Classroom,and etc. Besides, the event received more than 25,000 person-time visitors, of which 4,126 were overseas from the USA, UK, Germany, Italy, Japan, Korea, Russia, Canada, Norway, etc.

Contacts

Opportunity knocks but once, there are numerous business opportunities waiting for EuroVR members.

Click here to apply for Exhibiting .

Click here to apply For Visiting.

Date: May 10-12, 2020

Venue: China Import & Export Fair Complex

Address: No. 380, Yuejiang Zhong Road, Guangzhou, China

Website: http://www.vrarfair.com/index.php?lang=en